Files
Ansariel 0ecfbc3de9 Merge remote-tracking branch 'LGPL/master'
# Conflicts:
#	autobuild.xml
#	indra/cmake/CMakeLists.txt
#	indra/cmake/GoogleMock.cmake
#	indra/llappearance/llwearable.cpp
#	indra/llcharacter/llmultigesture.cpp
#	indra/llcharacter/llmultigesture.h
#	indra/llimage/llimage.cpp
#	indra/llimage/llimagepng.cpp
#	indra/llimage/llimageworker.cpp
#	indra/llmessage/tests/llmockhttpclient.h
#	indra/llrender/llfontfreetype.cpp
#	indra/llui/llcombobox.cpp
#	indra/llui/llfolderview.cpp
#	indra/llui/llfolderviewmodel.h
#	indra/llui/lllineeditor.cpp
#	indra/llui/lllineeditor.h
#	indra/llui/lltextbase.cpp
#	indra/llui/lltextbase.h
#	indra/llui/lltexteditor.cpp
#	indra/llui/lltextvalidate.cpp
#	indra/llui/lltextvalidate.h
#	indra/llui/lluictrl.h
#	indra/llui/llview.cpp
#	indra/llwindow/llwindowmacosx.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/llappearancemgr.cpp
#	indra/newview/llappearancemgr.h
#	indra/newview/llavatarpropertiesprocessor.h
#	indra/newview/llbreadcrumbview.cpp
#	indra/newview/llbreadcrumbview.h
#	indra/newview/llbreastmotion.cpp
#	indra/newview/llbreastmotion.h
#	indra/newview/llconversationmodel.h
#	indra/newview/lldensityctrl.cpp
#	indra/newview/lldensityctrl.h
#	indra/newview/llface.inl
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llfloateremojipicker.h
#	indra/newview/llfloaterimsessiontab.cpp
#	indra/newview/llfloaterprofiletexture.cpp
#	indra/newview/llfloaterprofiletexture.h
#	indra/newview/llgesturemgr.cpp
#	indra/newview/llgesturemgr.h
#	indra/newview/llgroupactions.cpp
#	indra/newview/llimpanel.cpp
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorybridge.h
#	indra/newview/llinventoryclipboard.cpp
#	indra/newview/llinventoryclipboard.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventoryfunctions.h
#	indra/newview/llinventorygallery.cpp
#	indra/newview/lllistbrowser.cpp
#	indra/newview/lllistbrowser.h
#	indra/newview/llpaneleditwearable.cpp
#	indra/newview/llpanelobjectinventory.cpp
#	indra/newview/llpanelprofile.cpp
#	indra/newview/llpreviewgesture.cpp
#	indra/newview/llsavedsettingsglue.cpp
#	indra/newview/llsavedsettingsglue.h
#	indra/newview/lltooldraganddrop.cpp
#	indra/newview/llurllineeditorctrl.cpp
#	indra/newview/llvectorperfoptions.cpp
#	indra/newview/llvectorperfoptions.h
#	indra/newview/llviewermenu.cpp
#	indra/newview/llviewerparceloverlay.cpp
#	indra/newview/llviewertexlayer.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/macmain.h
2024-05-16 14:10:55 +02:00

134 lines
6.2 KiB
C++

/**
* @file llfloaterbeacons.cpp
* @brief Front-end to LLPipeline controls for highlighting various kinds of objects.
* @author Coco
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterbeacons.h"
#include "llviewercontrol.h"
#include "lluictrlfactory.h"
#include "llcheckboxctrl.h"
#include "pipeline.h"
LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed)
: LLFloater(seed)
{
// Initialize pipeline states from saved settings.
// OK to do at floater constructor time because beacons do not display unless the floater is open
// therefore it is OK to not initialize the pipeline state before needed.
// Note also that we should replace those pipeline statics with direct lookup of the saved settings
// eliminating the need to keep these states in sync.
LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon"));
LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon"));
LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon"));
LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon"));
LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon"));
LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights"));
LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons"));
LLPipeline::setRenderMOAPBeacons( gSavedSettings.getBOOL("moapbeacon"));
mCommitCallbackRegistrar.add("Beacons.UICheck", boost::bind(&LLFloaterBeacons::onClickUICheck, this,_1));
}
bool LLFloaterBeacons::postBuild()
{
return true;
}
// Callback attached to each check box control to both affect their main purpose
// and to implement the couple screwy interdependency rules that some have.
void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl)
{
LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl;
std::string name = check->getName();
if(name == "touch_only")
{
LLPipeline::toggleRenderScriptedTouchBeacons();
// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
if (
LLPipeline::getRenderScriptedTouchBeacons() &&
LLPipeline::getRenderScriptedBeacons() )
{
LLPipeline::setRenderScriptedBeacons(false);
getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(false));
getChild<LLCheckBoxCtrl>("scripted")->setValue(false);
getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(true)); // just to be sure it's in sync with llpipeline
getChild<LLCheckBoxCtrl>("touch_only")->setValue(true);
}
}
else if(name == "scripted")
{
LLPipeline::toggleRenderScriptedBeacons();
// Don't allow both to be ON at the same time. Toggle the other one off if both now on.
if (
LLPipeline::getRenderScriptedTouchBeacons() &&
LLPipeline::getRenderScriptedBeacons() )
{
LLPipeline::setRenderScriptedTouchBeacons(false);
getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(false));
getChild<LLCheckBoxCtrl>("touch_only")->setValue(false);
getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(true)); // just to be sure it's in sync with llpipeline
getChild<LLCheckBoxCtrl>("scripted")->setValue(true);
}
}
else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get());
else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get());
else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get());
else if(name == "moapbeacon") LLPipeline::setRenderMOAPBeacons(check->get());
else if(name == "highlights")
{
LLPipeline::toggleRenderHighlights();
// FS:LO Allow beacons to be turned off fully by unchecking both boxes
// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
// if (
// !LLPipeline::getRenderBeacons() &&
// !LLPipeline::getRenderHighlights() )
// {
// LLPipeline::setRenderBeacons(true);
// getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(true));
// getChild<LLCheckBoxCtrl>("beacons")->setValue(true);
// getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(false)); // just to be sure it's in sync with llpipeline
// getChild<LLCheckBoxCtrl>("highlights")->setValue(false);
// }
}
else if(name == "beacons")
{
LLPipeline::toggleRenderBeacons();
// FS:LO Allow beacons to be turned off fully by unchecking both boxes
// Don't allow both to be OFF at the same time. Toggle the other one on if both now off.
// if (
// !LLPipeline::getRenderBeacons() &&
// !LLPipeline::getRenderHighlights() )
// {
// LLPipeline::setRenderHighlights(true);
// getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(true));
// getChild<LLCheckBoxCtrl>("highlights")->setValue(true);
// getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(false)); // just to be sure it's in sync with llpipeline
// getChild<LLCheckBoxCtrl>("beacons")->setValue(false);
// }
}
}