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phoenix-firestorm/indra/newview/fsfloatergrouptitles.cpp

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19 KiB
C++

/**
* @file fsfloatergrouptitles.cpp
* @brief Group title overview and changer
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Copyright (c) 2012 Ansariel Hiller @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
* http://www.firestormviewer.org
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "fsfloatergrouptitles.h"
#include "fscommon.h"
#include "fsgrouptitleregionmgr.h"
#include "llcheckboxctrl.h"
#include "llfiltereditor.h"
#include "llgroupactions.h"
#include "llmenugl.h"
#include "llscrolllistctrl.h"
#include "lltrans.h"
#include "llviewermenu.h"
/////////////////////////////////////////////////////
// FSGroupTitlesObserver class
//
FSGroupTitlesObserver::FSGroupTitlesObserver(const LLGroupData& group_data, LLHandle<FSFloaterGroupTitles> parent) :
LLGroupMgrObserver(group_data.mID),
mGroupData(group_data),
mParent(parent)
{
LLGroupMgr::instance().addObserver(this);
}
FSGroupTitlesObserver::~FSGroupTitlesObserver()
{
LLGroupMgr::instance().removeObserver(this);
}
void FSGroupTitlesObserver::changed(LLGroupChange gc)
{
if (gc == GC_TITLES && !mParent.isDead())
{
mParent.get()->processGroupTitleResults(mGroupData);
}
}
/////////////////////////////////////////////////////
// FSGroupTitles class
//
FSFloaterGroupTitles::FSFloaterGroupTitles(const LLSD& key) :
LLFloater(key),
mFilterSubString(LLStringUtil::null),
mFilterSubStringOrig(LLStringUtil::null)
{
// Register observer and event listener
LLGroupMgr::getInstance()->addObserver(this);
// Don't use "new group" listener. The "new group" event
// will be fired n times with n = number of groups!
gAgent.addListener(this, "update grouptitle list");
}
FSFloaterGroupTitles::~FSFloaterGroupTitles()
{
gAgent.removeListener(this);
LLGroupMgr::getInstance()->removeObserver(this);
if (mAssignmentsChangedConnection.connected())
{
mAssignmentsChangedConnection.disconnect();
}
if (LLContextMenu* menu = mClearRegionMenuHandle.get())
{
gMenuHolder->removeChild(menu);
delete menu;
}
// Clean up still registered observers
clearObservers();
}
bool FSFloaterGroupTitles::postBuild()
{
mActivateButton = getChild<LLButton>("btnActivate");
mRefreshButton = getChild<LLButton>("btnRefresh");
mInfoButton = getChild<LLButton>("btnInfo");
mSetRegionButton = getChild<LLButton>("btnSetRegion");
mSetRegionManualButton = getChild<LLButton>("btnSetRegionManual");
mClearRegionButton = getChild<LLButton>("btnClearRegion");
mSetDefaultButton = getChild<LLButton>("btnSetDefault");
mUseDefaultCheck = getChild<LLCheckBoxCtrl>("use_default_title");
mTitleList = getChild<LLScrollListCtrl>("title_list");
mFilterEditor = getChild<LLFilterEditor>("filter_input");
mActivateButton->setCommitCallback(boost::bind(&FSFloaterGroupTitles::activateGroupTitle, this));
mRefreshButton->setCommitCallback(boost::bind(&FSFloaterGroupTitles::refreshGroupTitles, this));
mInfoButton->setCommitCallback(boost::bind(&FSFloaterGroupTitles::openGroupInfo, this));
mSetRegionButton->setCommitCallback(boost::bind(&FSFloaterGroupTitles::onSetRegion, this));
mSetRegionManualButton->setCommitCallback(boost::bind(&FSFloaterGroupTitles::onSetRegionManual, this));
mClearRegionButton->setCommitCallback(boost::bind(&FSFloaterGroupTitles::onClearRegion, this));
mSetDefaultButton->setCommitCallback(boost::bind(&FSFloaterGroupTitles::onSetAsDefault, this));
mUseDefaultCheck->setCommitCallback(boost::bind(&FSFloaterGroupTitles::onUseDefaultToggle, this));
mTitleList->setDoubleClickCallback(boost::bind(&FSFloaterGroupTitles::activateGroupTitle, this));
mTitleList->setCommitCallback(boost::bind(&FSFloaterGroupTitles::selectedTitleChanged, this));
mFilterEditor->setCommitCallback(boost::bind(&FSFloaterGroupTitles::onFilterEdit, this, _2));
mSetRegionButton->setEnabled(false);
mSetRegionManualButton->setEnabled(false);
mClearRegionButton->setEnabled(false);
mSetDefaultButton->setEnabled(false);
mUseDefaultCheck->set(FSGroupTitleRegionMgr::getInstance()->getEnabled());
mAssignmentsChangedConnection = FSGroupTitleRegionMgr::getInstance()->setAssignmentsChangedCallback([this]() { updateRegionColumn(); });
mTitleList->sortByColumn("title_sort_column", true);
mTitleList->setFilterColumn(mTitleList->getColumn("filter_text")->mIndex);
refreshGroupTitles();
return true;
}
void FSFloaterGroupTitles::onOpen(const LLSD& key)
{
LLFloater::onOpen(key);
mTitleList->setFocus(true);
}
bool FSFloaterGroupTitles::handleKeyHere(KEY key, MASK mask)
{
if (FSCommon::isFilterEditorKeyCombo(key, mask))
{
mFilterEditor->setFocus(true);
return true;
}
return LLFloater::handleKeyHere(key, mask);
}
void FSFloaterGroupTitles::changed(LLGroupChange gc)
{
switch (gc)
{
case GC_MEMBER_DATA:
case GC_ROLE_MEMBER_DATA:
case GC_TITLES:
refreshGroupTitles();
break;
default:
;
}
}
bool FSFloaterGroupTitles::handleEvent(LLPointer<LLOldEvents::LLEvent> event, const LLSD& userdata)
{
if (event->desc() == "update grouptitle list")
{
refreshGroupTitles();
return true;
}
return false;
}
void FSFloaterGroupTitles::clearObservers()
{
for (observer_map_t::iterator it = mGroupTitleObserverMap.begin(); it != mGroupTitleObserverMap.end(); ++it)
{
delete it->second;
}
mGroupTitleObserverMap.clear();
}
void FSFloaterGroupTitles::addListItem(const LLUUID& group_id, const LLUUID& role_id, const std::string& title,
const std::string& group_name, bool is_active, bool is_group)
{
std::string font_style = (is_active ? "BOLD" : "NORMAL");
std::string region_name = FSGroupTitleRegionMgr::getInstance()->getRegionForTitle(group_id, role_id);
LLSD item;
item["id"] = group_id.asString() + role_id.asString(); // Only combination of group id and role id is unique!
item["columns"][0]["column"] = "grouptitle";
item["columns"][0]["type"] = "text";
item["columns"][0]["font"]["style"] = font_style;
item["columns"][0]["value"] = title;
item["columns"][1]["column"] = "groupname";
item["columns"][1]["type"] = "text";
item["columns"][1]["font"]["style"] = font_style;
item["columns"][1]["value"] = group_name;
item["columns"][2]["column"] = "regionname";
item["columns"][2]["type"] = "text";
item["columns"][2]["font"]["style"] = font_style;
item["columns"][2]["value"] = region_name;
item["columns"][3]["column"] = "role_id";
item["columns"][3]["type"] = "text";
item["columns"][3]["value"] = role_id;
item["columns"][4]["column"] = "group_id";
item["columns"][4]["type"] = "text";
item["columns"][4]["value"] = group_id;
item["columns"][5]["column"] = "title_sort_column";
item["columns"][5]["type"] = "text";
item["columns"][5]["value"] = (is_group ? ("1_" + title) : "0");
item["columns"][6]["column"] = "name_sort_column";
item["columns"][6]["type"] = "text";
item["columns"][6]["value"] = (is_group ? ("1_" + group_name) : "0");
item["columns"][7]["column"] = "filter_text";
item["columns"][7]["type"] = "text";
item["columns"][7]["value"] = title + " " + group_name + " " + region_name;
item["columns"][8]["column"] = "default_marker";
item["columns"][8]["type"] = "icon";
item["columns"][8]["halign"] = "center";
item["columns"][8]["value"] = LLStringUtil::null;
mTitleList->addElement(item);
// Need to do use the selectByValue method or there would be multiple
// selections on login.
if (is_active)
{
mTitleList->selectByValue(group_id.asString() + role_id.asString());
}
}
void FSFloaterGroupTitles::processGroupTitleResults(const LLGroupData& group_data)
{
LLGroupMgrGroupData* gmgr_data = LLGroupMgr::getInstance()->getGroupData(group_data.mID);
if (!gmgr_data || gmgr_data->mTitles.empty())
{
return;
}
std::string group_name(group_data.mName);
const std::vector<LLGroupTitle> group_titles = gmgr_data->mTitles;
// Add group titles
for (std::vector<LLGroupTitle>::const_iterator it = group_titles.begin(); it != group_titles.end(); ++it)
{
LLGroupTitle group_title = *it;
bool is_active_title = (group_title.mSelected && group_data.mID == gAgent.getGroupID());
addListItem(group_data.mID, group_title.mRoleID, group_title.mTitle, group_name, is_active_title);
}
mTitleList->scrollToShowSelected();
updateDefaultColumn();
// Remove observer
observer_map_t::iterator found_it = mGroupTitleObserverMap.find(group_data.mID);
if (found_it != mGroupTitleObserverMap.end())
{
delete found_it->second;
mGroupTitleObserverMap.erase(found_it);
}
}
void FSFloaterGroupTitles::activateGroupTitle()
{
LLScrollListItem* selected_item = mTitleList->getFirstSelected();
if (selected_item)
{
LLUUID group_id = selected_item->getColumn(mTitleList->getColumn("group_id")->mIndex)->getValue().asUUID();
LLUUID role_id = selected_item->getColumn(mTitleList->getColumn("role_id")->mIndex)->getValue().asUUID();
// Don't update group title for role if "no group" is going to be activated
if (group_id.notNull())
{
LLGroupMgr::getInstance()->sendGroupTitleUpdate(group_id, role_id);
}
// Send activate group request only if group is different from current group
if (gAgent.getGroupID() != group_id)
{
LLGroupActions::activate(group_id);
}
}
}
void FSFloaterGroupTitles::refreshGroupTitles()
{
clearObservers();
mTitleList->clearRows();
// Add "no group"
addListItem(LLUUID::null, LLUUID::null, getString("NoGroupTitle"), LLTrans::getString("GroupsNone"), gAgent.getGroupID().isNull(), false);
for (std::vector<LLGroupData>::iterator it = gAgent.mGroups.begin(); it != gAgent.mGroups.end(); ++it)
{
LLGroupData& group_data = *it;
FSGroupTitlesObserver* roleObserver = new FSGroupTitlesObserver(group_data, getDerivedHandle<FSFloaterGroupTitles>());
mGroupTitleObserverMap[group_data.mID] = roleObserver;
LLGroupMgr::getInstance()->sendGroupTitlesRequest(group_data.mID);
}
updateDefaultColumn();
}
void FSFloaterGroupTitles::selectedTitleChanged()
{
LLScrollListItem* selected_item = mTitleList->getFirstSelected();
if (selected_item)
{
LLUUID group_id = selected_item->getColumn(mTitleList->getColumn("group_id")->mIndex)->getValue().asUUID();
LLUUID role_id = selected_item->getColumn(mTitleList->getColumn("role_id")->mIndex)->getValue().asUUID();
mInfoButton->setEnabled(group_id.notNull());
const bool has_region = !FSGroupTitleRegionMgr::getInstance()->getRegionForTitle(group_id, role_id).empty();
mSetRegionButton->setEnabled(true);
mSetRegionManualButton->setEnabled(true);
mClearRegionButton->setEnabled(has_region);
mSetDefaultButton->setEnabled(true);
}
else
{
mSetRegionButton->setEnabled(false);
mSetRegionManualButton->setEnabled(false);
mClearRegionButton->setEnabled(false);
mSetDefaultButton->setEnabled(false);
}
}
void FSFloaterGroupTitles::openGroupInfo()
{
LLScrollListItem* selected_item = mTitleList->getFirstSelected();
if (selected_item)
{
LLUUID group_id = selected_item->getColumn(mTitleList->getColumn("group_id")->mIndex)->getValue().asUUID();
LLGroupActions::show(group_id);
}
}
void FSFloaterGroupTitles::onFilterEdit(const std::string& search_string)
{
mFilterSubStringOrig = search_string;
LLStringUtil::trimHead(mFilterSubStringOrig);
// Searches are case-insensitive
std::string search_upper = mFilterSubStringOrig;
LLStringUtil::toUpper(search_upper);
if (mFilterSubString == search_upper)
{
return;
}
mFilterSubString = search_upper;
// Apply new filter.
mTitleList->setFilterString(mFilterSubStringOrig);
}
void FSFloaterGroupTitles::onSetRegion()
{
auto* selected_item = mTitleList->getFirstSelected();
if (!selected_item)
{
return;
}
const auto group_id = selected_item->getColumn(mTitleList->getColumn("group_id")->mIndex)->getValue().asUUID();
const auto role_id = selected_item->getColumn(mTitleList->getColumn("role_id")->mIndex)->getValue().asUUID();
FSGroupTitleRegionMgr::getInstance()->setAssignmentForCurrentRegion(group_id, role_id);
selectedTitleChanged();
}
void FSFloaterGroupTitles::onSetRegionManual()
{
auto* selected_item = mTitleList->getFirstSelected();
if (!selected_item)
{
return;
}
const auto group_id = selected_item->getColumn(mTitleList->getColumn("group_id")->mIndex)->getValue().asUUID();
const auto role_id = selected_item->getColumn(mTitleList->getColumn("role_id")->mIndex)->getValue().asUUID();
FSGroupTitleRegionMgr::getInstance()->showRegionInputDialog(group_id, role_id);
}
void FSFloaterGroupTitles::onClearRegion()
{
auto* selected_item = mTitleList->getFirstSelected();
if (!selected_item)
{
return;
}
const auto group_id = selected_item->getColumn(mTitleList->getColumn("group_id")->mIndex)->getValue().asUUID();
const auto role_id = selected_item->getColumn(mTitleList->getColumn("role_id")->mIndex)->getValue().asUUID();
auto* mgr = FSGroupTitleRegionMgr::getInstance();
std::vector<std::string> regions = mgr->getRegionDisplayNamesForTitle(group_id, role_id);
if (regions.empty())
{
return;
}
if (regions.size() == 1)
{
mgr->clearAssignmentByRegion(regions[0]);
selectedTitleChanged();
return;
}
// Multiple regions, build a popup menu
if (LLContextMenu* old_menu = mClearRegionMenuHandle.get())
{
gMenuHolder->removeChild(old_menu);
delete old_menu;
}
LLContextMenu::Params menu_params;
menu_params.name("clear_region_menu");
menu_params.visible(false);
LLContextMenu* menu = LLUICtrlFactory::create<LLContextMenu>(menu_params);
for (const auto& region : regions)
{
LLMenuItemCallGL::Params item_params;
item_params.label(region);
item_params.name(region);
item_params.on_click.function(
[mgr, region](LLUICtrl*, const LLSD&)
{
mgr->clearAssignmentByRegion(region);
});
menu->addChild(LLUICtrlFactory::create<LLMenuItemCallGL>(item_params));
}
menu->addSeparator();
LLMenuItemCallGL::Params clear_all_params;
clear_all_params.label(getString("ClearAllRegions"));
clear_all_params.name("clear_all_regions");
clear_all_params.on_click.function(
[mgr, group_id, role_id](LLUICtrl*, const LLSD&)
{
mgr->clearAssignment(group_id, role_id);
});
menu->addChild(LLUICtrlFactory::create<LLMenuItemCallGL>(clear_all_params));
mClearRegionMenuHandle = menu->getHandle();
gMenuHolder->addChild(menu);
S32 screen_x, screen_y;
mClearRegionButton->localPointToScreen(0, mClearRegionButton->getRect().getHeight(), &screen_x, &screen_y);
menu->show(screen_x, screen_y, mClearRegionButton);
}
void FSFloaterGroupTitles::onUseDefaultToggle()
{
FSGroupTitleRegionMgr::getInstance()->setEnabled(mUseDefaultCheck->get());
updateDefaultColumn();
}
void FSFloaterGroupTitles::onSetAsDefault()
{
LLScrollListItem* selected_item = mTitleList->getFirstSelected();
if (!selected_item)
{
return;
}
const LLUUID group_id = selected_item->getColumn(mTitleList->getColumn("group_id")->mIndex)->getValue().asUUID();
const LLUUID role_id = selected_item->getColumn(mTitleList->getColumn("role_id")->mIndex)->getValue().asUUID();
auto* mgr = FSGroupTitleRegionMgr::getInstance();
mgr->setDefaultTitle(group_id, role_id);
mgr->setEnabled(true);
mUseDefaultCheck->set(true);
updateDefaultColumn();
}
void FSFloaterGroupTitles::updateDefaultColumn()
{
LLScrollListColumn* default_col = mTitleList->getColumn("default_marker");
if (!default_col)
{
return;
}
const auto default_col_idx = default_col->mIndex;
const auto group_id_col_idx = mTitleList->getColumn("group_id")->mIndex;
const auto role_id_col_idx = mTitleList->getColumn("role_id")->mIndex;
auto* mgr = FSGroupTitleRegionMgr::getInstance();
const bool enabled = mgr->getEnabled();
const LLUUID default_group = mgr->getDefaultGroupID();
const LLUUID default_role = mgr->getDefaultRoleID();
for (auto* item : mTitleList->getAllData())
{
auto* cell = item->getColumn(default_col_idx);
if (!cell)
{
continue;
}
const LLUUID group_id = item->getColumn(group_id_col_idx)->getValue().asUUID();
const LLUUID role_id = item->getColumn(role_id_col_idx)->getValue().asUUID();
const bool is_default = enabled && group_id == default_group && role_id == default_role;
cell->setValue(is_default ? LLSD("Check_Mark") : LLSD(LLStringUtil::null));
}
}
void FSFloaterGroupTitles::updateRegionColumn()
{
const auto region_col_idx = mTitleList->getColumn("regionname")->mIndex;
const auto title_col_idx = mTitleList->getColumn("grouptitle")->mIndex;
const auto group_col_idx = mTitleList->getColumn("groupname")->mIndex;
const auto filter_col_idx = mTitleList->getColumn("filter_text")->mIndex;
const auto group_id_col_idx = mTitleList->getColumn("group_id")->mIndex;
const auto role_id_col_idx = mTitleList->getColumn("role_id")->mIndex;
auto* mgr = FSGroupTitleRegionMgr::getInstance();
for (auto* item : mTitleList->getAllData())
{
const auto group_id = item->getColumn(group_id_col_idx)->getValue().asUUID();
const auto role_id = item->getColumn(role_id_col_idx)->getValue().asUUID();
const std::string region_name = mgr->getRegionForTitle(group_id, role_id);
if (auto* cell = item->getColumn(region_col_idx))
{
cell->setValue(region_name);
}
if (auto* filter_cell = item->getColumn(filter_col_idx))
{
const std::string title = item->getColumn(title_col_idx)->getValue().asString();
const std::string group_name = item->getColumn(group_col_idx)->getValue().asString();
filter_cell->setValue(title + " " + group_name + " " + region_name);
}
}
}