/* * Copyright (c) Contributors, http://opensimulator.org/ See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; namespace OpenSim.Data.MySQL.MySQLMoneyDataWrapper { public class TransactionData { UUID m_uuid; string m_sender = string.Empty; string m_receiver = string.Empty; int m_amount; int m_senderBalance; int m_receiverBalance; int m_type; int m_time; int m_status; string m_objectID = UUID.Zero.ToString(); string m_objectName = string.Empty; string m_regionHandle = string.Empty; string m_regionUUID = string.Empty; string m_secureCode = string.Empty; string m_commonName = string.Empty; string m_description = string.Empty; /// Gets or sets the trans UUID. /// The trans UUID. public UUID TransUUID { get { return m_uuid; } set { m_uuid = value; } } /// Gets or sets the sender. /// The sender. public string Sender { get { return m_sender; } set { m_sender = value; } } /// Gets or sets the receiver. /// The receiver. public string Receiver { get { return m_receiver; } set { m_receiver = value; } } /// Gets or sets the amount. /// The amount. public int Amount { get { return m_amount; } set { m_amount = value; } } /// Gets or sets the sender balance. /// The sender balance. public int SenderBalance { get { return m_senderBalance; } set { m_senderBalance = value; } } /// Gets or sets the receiver balance. /// The receiver balance. public int ReceiverBalance { get { return m_receiverBalance; } set { m_receiverBalance = value; } } /// Gets or sets the type. /// The type. public int Type { get { return m_type; } set { m_type = value; } } /// Gets or sets the time. /// The time. public int Time { get { return m_time; } set { m_time = value; } } /// Gets or sets the status. /// The status. public int Status { get { return m_status; } set { m_status = value; } } /// Gets or sets the description. /// The description. public string Description { get { return m_description; } set { m_description = value; } } /// Gets or sets the object UUID. /// The object UUID. public string ObjectUUID { get { return m_objectID; } set { m_objectID = value; } } /// Gets or sets the name of the object. /// The name of the object. public string ObjectName { get { return m_objectName; } set { m_objectName = value; } } /// Gets or sets the region handle. /// The region handle. public string RegionHandle { get { return m_regionHandle; } set { m_regionHandle = value; } } /// Gets or sets the region UUID. /// The region UUID. public string RegionUUID { get { return m_regionUUID; } set { m_regionUUID = value; } } /// Gets or sets the secure code. /// The secure code. public string SecureCode { get { return m_secureCode; } set { m_secureCode = value; } } /// Gets or sets the name of the common. /// The name of the common. public string CommonName { get { return m_commonName; } set { m_commonName = value; } } } public enum Status { SUCCESS_STATUS = 0, PENDING_STATUS = 1, FAILED_STATUS = 2, ERROR_STATUS = 9 } public enum AvatarType { LOCAL_AVATAR = 0, HG_AVATAR = 1, NPC_AVATAR = 2, GUEST_AVATAR = 3, FOREIGN_AVATAR = 8, UNKNOWN_AVATAR = 9 } public class UserInfo { string m_userID = string.Empty; string m_simIP = string.Empty; string m_avatarName = string.Empty; string m_passwordHash = string.Empty; int m_avatarType = (int)AvatarType.LOCAL_AVATAR; int m_avatarClass = (int)AvatarType.LOCAL_AVATAR; string m_serverURL = string.Empty; /// Gets or sets the user identifier. /// The user identifier. public string UserID { get { return m_userID; } set { m_userID = value; } } /// Gets or sets the sim ip. /// The sim ip. public string SimIP { get { return m_simIP; } set { m_simIP = value; } } /// Gets or sets the avatar. /// The avatar. public string Avatar { get { return m_avatarName; } set { m_avatarName = value; } } /// Gets or sets the PSW hash. /// The PSW hash. public string PswHash { get { return m_passwordHash; } set { m_passwordHash = value; } } /// Gets or sets the type. /// The type. public int Type { get { return m_avatarType; } set { m_avatarType = value; } } /// Gets or sets the class. /// The class. public int Class { get { return m_avatarClass; } set { m_avatarClass = value; } } /// Gets or sets the server URL. /// The server URL. public string ServerURL { get { return m_serverURL; } set { m_serverURL = value; } } } }