/*
* Copyright (c) Contributors, http://opensimulator.org/ See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Data.MySQL.MySQLMoneyDataWrapper
{
public class TransactionData
{
UUID m_uuid;
string m_sender = string.Empty;
string m_receiver = string.Empty;
int m_amount;
int m_senderBalance;
int m_receiverBalance;
int m_type;
int m_time;
int m_status;
string m_objectID = UUID.Zero.ToString();
string m_objectName = string.Empty;
string m_regionHandle = string.Empty;
string m_regionUUID = string.Empty;
string m_secureCode = string.Empty;
string m_commonName = string.Empty;
string m_description = string.Empty;
/// Gets or sets the trans UUID.
/// The trans UUID.
public UUID TransUUID
{
get { return m_uuid; }
set { m_uuid = value; }
}
/// Gets or sets the sender.
/// The sender.
public string Sender
{
get { return m_sender; }
set { m_sender = value; }
}
/// Gets or sets the receiver.
/// The receiver.
public string Receiver
{
get { return m_receiver; }
set { m_receiver = value; }
}
/// Gets or sets the amount.
/// The amount.
public int Amount
{
get { return m_amount; }
set { m_amount = value; }
}
/// Gets or sets the sender balance.
/// The sender balance.
public int SenderBalance
{
get { return m_senderBalance; }
set { m_senderBalance = value; }
}
/// Gets or sets the receiver balance.
/// The receiver balance.
public int ReceiverBalance
{
get { return m_receiverBalance; }
set { m_receiverBalance = value; }
}
/// Gets or sets the type.
/// The type.
public int Type
{
get { return m_type; }
set { m_type = value; }
}
/// Gets or sets the time.
/// The time.
public int Time
{
get { return m_time; }
set { m_time = value; }
}
/// Gets or sets the status.
/// The status.
public int Status
{
get { return m_status; }
set { m_status = value; }
}
/// Gets or sets the description.
/// The description.
public string Description
{
get { return m_description; }
set { m_description = value; }
}
/// Gets or sets the object UUID.
/// The object UUID.
public string ObjectUUID
{
get { return m_objectID; }
set { m_objectID = value; }
}
/// Gets or sets the name of the object.
/// The name of the object.
public string ObjectName
{
get { return m_objectName; }
set { m_objectName = value; }
}
/// Gets or sets the region handle.
/// The region handle.
public string RegionHandle
{
get { return m_regionHandle; }
set { m_regionHandle = value; }
}
/// Gets or sets the region UUID.
/// The region UUID.
public string RegionUUID
{
get { return m_regionUUID; }
set { m_regionUUID = value; }
}
/// Gets or sets the secure code.
/// The secure code.
public string SecureCode
{
get { return m_secureCode; }
set { m_secureCode = value; }
}
/// Gets or sets the name of the common.
/// The name of the common.
public string CommonName
{
get { return m_commonName; }
set { m_commonName = value; }
}
}
public enum Status
{
SUCCESS_STATUS = 0,
PENDING_STATUS = 1,
FAILED_STATUS = 2,
ERROR_STATUS = 9
}
public enum AvatarType
{
LOCAL_AVATAR = 0,
HG_AVATAR = 1,
NPC_AVATAR = 2,
GUEST_AVATAR = 3,
FOREIGN_AVATAR = 8,
UNKNOWN_AVATAR = 9
}
public class UserInfo
{
string m_userID = string.Empty;
string m_simIP = string.Empty;
string m_avatarName = string.Empty;
string m_passwordHash = string.Empty;
int m_avatarType = (int)AvatarType.LOCAL_AVATAR;
int m_avatarClass = (int)AvatarType.LOCAL_AVATAR;
string m_serverURL = string.Empty;
/// Gets or sets the user identifier.
/// The user identifier.
public string UserID
{
get { return m_userID; }
set { m_userID = value; }
}
/// Gets or sets the sim ip.
/// The sim ip.
public string SimIP
{
get { return m_simIP; }
set { m_simIP = value; }
}
/// Gets or sets the avatar.
/// The avatar.
public string Avatar
{
get { return m_avatarName; }
set { m_avatarName = value; }
}
/// Gets or sets the PSW hash.
/// The PSW hash.
public string PswHash
{
get { return m_passwordHash; }
set { m_passwordHash = value; }
}
/// Gets or sets the type.
/// The type.
public int Type
{
get { return m_avatarType; }
set { m_avatarType = value; }
}
/// Gets or sets the class.
/// The class.
public int Class
{
get { return m_avatarClass; }
set { m_avatarClass = value; }
}
/// Gets or sets the server URL.
/// The server URL.
public string ServerURL
{
get { return m_serverURL; }
set { m_serverURL = value; }
}
}
}