Files
opensim/OpenSim/Region/ClientStack/PacketServer.cs
T

204 lines
7.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.ClientStack
{
public class PacketServer
{
private static readonly log4net.ILog m_log
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private ClientStackNetworkHandler m_networkHandler;
private IScene m_scene;
public struct QueuePacket
{
public Packet Packet;
public uint CircuitCode;
public QueuePacket(Packet p, uint c)
{
Packet = p;
CircuitCode = c;
}
}
private List<Thread> Threads = new List<Thread>();
private BlockingQueue<QueuePacket> PacketQueue;
//private readonly ClientManager m_clientManager = new ClientManager();
//public ClientManager ClientManager
//{
// get { return m_clientManager; }
//}
public PacketServer(ClientStackNetworkHandler networkHandler)
{
m_networkHandler = networkHandler;
m_networkHandler.RegisterPacketServer(this);
PacketQueue = new BlockingQueue<QueuePacket>();
int ThreadCount = 4;
m_log.Debug("[PacketServer]: launching " + ThreadCount.ToString() + " threads.");
for (int x = 0; x < ThreadCount; x++)
{
Thread thread = new Thread(PacketRunner);
thread.IsBackground = true;
thread.Name = "Packet Runner";
thread.Start();
Threads.Add(thread);
}
}
public void Enqueue(uint CircuitCode, Packet packet)
{
IClientAPI client;
PacketQueue.Enqueue(new QueuePacket(packet, CircuitCode));
}
public IScene LocalScene
{
set { m_scene = value; }
}
private void PacketRunner()
{
while (true)
{
QueuePacket p;
// Mantis 641
lock(PacketQueue)
p = PacketQueue.Dequeue();
if (p.Packet != null)
{
m_scene.ClientManager.InPacket(p.CircuitCode, p.Packet);
}
else
{
m_log.Debug("[PacketServer]: Empty packet from queue!");
}
}
}
public bool ClaimEndPoint(UseCircuitCodePacket usePacket, EndPoint ep)
{
IClientAPI client;
if (m_scene.ClientManager.TryGetClient(usePacket.CircuitCode.Code, out client))
{
if (client.Claim(ep, usePacket))
{
m_log.Debug("[PacketServer]: Claimed client.");
return true;
}
}
m_log.Debug("[PacketServer]: Failed to claim client.");
return false;
}
public virtual bool AddNewClient(uint circuitCode, AgentCircuitData agentData
, AssetCache assetCache, AgentCircuitManager authenticateSessionsClass)
{
m_log.Debug("[PacketServer]: Creating new client for " + circuitCode.ToString());
IClientAPI newuser;
if (m_scene.ClientManager.TryGetClient(circuitCode, out newuser))
{
m_log.Debug("[PacketServer]: Already have client for code " + circuitCode.ToString());
return false;
}
else
{
newuser = new ClientView(m_scene, assetCache, this, authenticateSessionsClass, agentData);
m_scene.ClientManager.Add(circuitCode, newuser);
newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
newuser.OnLogout += LogoutHandler;
newuser.OnConnectionClosed += CloseClient;
return true;
}
}
public void LogoutHandler(IClientAPI client)
{
client.SendLogoutPacket();
CloseClient(client);
}
/// <summary>
///
/// </summary>
/// <param name="buffer"></param>
/// <param name="size"></param>
/// <param name="flags"></param>
/// <param name="circuitcode"></param>
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{
m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
}
/// <summary>
///
/// </summary>
/// <param name="circuitcode"></param>
public virtual void CloseCircuit(uint circuitcode)
{
m_networkHandler.RemoveClientCircuit(circuitcode);
//m_scene.ClientManager.CloseAllAgents(circuitcode);
}
/// <summary>
/// Completely close down the given client.
/// </summary>
/// <param name="client"></param>
public virtual void CloseClient(IClientAPI client)
{
//m_log.Info("PacketServer:CloseClient()");
CloseCircuit(client.CircuitCode);
m_scene.ClientManager.Remove(client.CircuitCode);
client.Close(false);
}
}
}