Files
opensim/OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/BlockingUpdateQueue.cs
T

59 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using System.Linq;
using System.Text;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
// Class queues updates for UUID's.
// The updates could be JSON, serialized object data, or any string.
// Updates are queued to the end and dequeued from the front of the queue
// Enqueuing an update with the same UUID will replace the previous update
// so it will not lose its place.
class BlockingUpdateQueue
{
private object m_syncRoot = new object();
private Queue<UUID> m_queue = new Queue<UUID>();
private Dictionary<UUID, byte[]> m_updates = new Dictionary<UUID, byte[]>();
// Enqueue an update
public void Enqueue(UUID id, byte[] update)
{
lock(m_syncRoot)
{
if (!m_updates.ContainsKey(id))
m_queue.Enqueue(id);
m_updates[id] = update;
Monitor.Pulse(m_syncRoot);
}
}
// Dequeue an update
public byte[] Dequeue()
{
lock (m_syncRoot)
{
// If the queue is empty, wait for it to contain something
while (m_queue.Count == 0)
Monitor.Wait(m_syncRoot);
UUID id = m_queue.Dequeue();
byte[] update = m_updates[id];
m_updates.Remove(id);
return update;
}
}
// Count of number of items currently queued
public int Count
{
get
{
lock (m_syncRoot)
return m_queue.Count;
}
}
}
}