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History
John Hurliman
93469d3d58
* Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets
2010-05-05 18:07:09 -07:00
..
Application
minor: eliminate configuration section handling deprecation of OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time
2010-04-23 21:29:09 +01:00
ClientStack
* Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead
2010-05-05 16:51:41 -07:00
CoreModules
* Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead
2010-05-05 16:51:41 -07:00
DataSnapshot
Fix link security issue
2010-04-30 11:46:50 +01:00
Examples
/SimpleModule
Initial commit of the slimupdate refactoring. This changes the way ScenePresence and SOP updates are sent by specifying an enum of what fields changed instead of what packet type to send, isolating packet sending logic to LLClientView and allowing more terse packets to be sent in some cases.
2010-05-04 16:20:43 -07:00
Framework
* Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets
2010-05-05 18:07:09 -07:00
OptionalModules
* Changed many more "terse" and "full" update sending and update scheduling methods to take PrimUpdateFlags instead
2010-05-05 16:51:41 -07:00
Physics
Restoring LoadPlugin as it was before. Justin's last change made it throw.
2010-03-15 19:34:14 -07:00
RegionCombinerModule
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-19 15:17:15 -07:00
ReplaceableModules
Some module reshuffling, no user functionality yet
2009-07-10 20:46:16 +00:00
ScriptEngine
* Implemented the actual ObjectUpdate network optimizations. Sends single prim updates instead of group updates in most cases and avoids sending unnecessary or duplicate ObjectUpdate packets
2010-05-05 18:07:09 -07:00
UserStatistics
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00