Files
MW d67b5fa474 Work in progress of adding a embedded java vm for scripting testing /prototyping.
Currently the vm is at a early stage and very limited:
currently only supports static methods (instance methods support is nearly finished though)
currently a class can't have member variables, so currently only local variables in the methods.
Also in this branch, connecting the vm to opensim is not completely finished: it is being uploaded just for viewing purposes.
2007-04-10 15:44:54 +00:00

88 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.world;
using libsecondlife.Packets;
namespace OpenSim
{
public class PacketServer
{
private OpenSimNetworkHandler _networkHandler;
private World _localWorld;
public Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
public PacketServer(OpenSimNetworkHandler networkHandler)
{
_networkHandler = networkHandler;
_networkHandler.RegisterPacketServer(this);
}
public World LocalWorld
{
set
{
this._localWorld = value;
}
}
public void ClientInPacket(uint circuitCode, Packet packet)
{
if (this.ClientThreads.ContainsKey(circuitCode))
{
ClientThreads[circuitCode].InPacket(packet);
}
}
public bool AddNewCircuitCodeClient(uint circuitCode)
{
return false;
}
public void SendPacketToAllClients(Packet packet)
{
}
public void SendPacketToAllExcept(Packet packet, SimClient simClient)
{
}
public virtual void RegisterClientPacketHandlers()
{
if (this._localWorld != null)
{
SimClient.AddPacketHandler(PacketType.ModifyLand, _localWorld.ModifyTerrain);
SimClient.AddPacketHandler(PacketType.ChatFromViewer, _localWorld.SimChat);
SimClient.AddPacketHandler(PacketType.RezObject, _localWorld.RezObject);
SimClient.AddPacketHandler(PacketType.DeRezObject, _localWorld.DeRezObject);
SimClient.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName);
}
}
#region Client Packet Handlers
public bool RequestUUIDName(SimClient simClient, Packet packet)
{
System.Text.Encoding enc = System.Text.Encoding.ASCII;
Console.WriteLine(packet.ToString());
UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet;
UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];
for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
{
nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name
nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up
}
simClient.OutPacket(nameReply);
return true;
}
#endregion
}
}