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History
UbitUmarov
7838689dda
why where map and dynamic textures compressed lossless?
2018-05-04 16:59:11 +01:00
..
Tests
revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-06-24 09:24:56 +01:00
VectorRenderModule.cs
why where map and dynamic textures compressed lossless?
2018-05-04 16:59:11 +01:00