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* Added Intel Corporation copyright for DSG to contributors.txt file * Removed non-DSG bullet development files
86 lines
3.3 KiB
C#
86 lines
3.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyrightD
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Linq;
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using System.Text;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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// Class queues updates for UUID's.
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// The updates could be JSON, serialized object data, or any string.
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// Updates are queued to the end and dequeued from the front of the queue
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// Enqueuing an update with the same UUID will replace the previous update
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// so it will not lose its place.
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class BlockingUpdateQueue
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{
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private object m_syncRoot = new object();
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private Queue<UUID> m_queue = new Queue<UUID>();
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private Dictionary<UUID, byte[]> m_updates = new Dictionary<UUID, byte[]>();
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// Enqueue an update
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public void Enqueue(UUID id, byte[] update)
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{
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lock(m_syncRoot)
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{
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if (!m_updates.ContainsKey(id))
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m_queue.Enqueue(id);
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m_updates[id] = update;
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Monitor.Pulse(m_syncRoot);
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}
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}
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// Dequeue an update
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public byte[] Dequeue()
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{
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lock (m_syncRoot)
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{
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// If the queue is empty, wait for it to contain something
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while (m_queue.Count == 0)
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Monitor.Wait(m_syncRoot);
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UUID id = m_queue.Dequeue();
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byte[] update = m_updates[id];
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m_updates.Remove(id);
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return update;
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}
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}
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// Count of number of items currently queued
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public int Count
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{
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get
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{
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lock (m_syncRoot)
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return m_queue.Count;
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}
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}
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}
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}
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