/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Net; using System.Net.Sockets; using System.Threading; using System.Collections; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; namespace OpenSim.Region.ClientStack { public class PacketServer { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private ClientStackNetworkHandler m_networkHandler; private IScene m_scene; public struct QueuePacket { public Packet Packet; public uint CircuitCode; public QueuePacket(Packet p, uint c) { Packet = p; CircuitCode = c; } } private List Threads = new List(); private BlockingQueue PacketQueue; //private readonly ClientManager m_clientManager = new ClientManager(); //public ClientManager ClientManager //{ // get { return m_clientManager; } //} public PacketServer(ClientStackNetworkHandler networkHandler) { m_networkHandler = networkHandler; m_networkHandler.RegisterPacketServer(this); PacketQueue = new BlockingQueue(); int ThreadCount = 4; m_log.Debug("[PacketServer]: launching " + ThreadCount.ToString() + " threads."); for (int x = 0; x < ThreadCount; x++) { Thread thread = new Thread(PacketRunner); thread.IsBackground = true; thread.Name = "Packet Runner"; thread.Start(); Threads.Add(thread); } } public void Enqueue(uint CircuitCode, Packet packet) { IClientAPI client; PacketQueue.Enqueue(new QueuePacket(packet, CircuitCode)); } public IScene LocalScene { set { m_scene = value; } } private void PacketRunner() { while (true) { QueuePacket p; // Mantis 641 lock(PacketQueue) p = PacketQueue.Dequeue(); if (p.Packet != null) { m_scene.ClientManager.InPacket(p.CircuitCode, p.Packet); } else { m_log.Debug("[PacketServer]: Empty packet from queue!"); } } } public bool ClaimEndPoint(UseCircuitCodePacket usePacket, EndPoint ep) { IClientAPI client; if (m_scene.ClientManager.TryGetClient(usePacket.CircuitCode.Code, out client)) { if (client.Claim(ep, usePacket)) { m_log.Debug("[PacketServer]: Claimed client."); return true; } } m_log.Debug("[PacketServer]: Failed to claim client."); return false; } public virtual bool AddNewClient(uint circuitCode, AgentCircuitData agentData , AssetCache assetCache, AgentCircuitManager authenticateSessionsClass) { m_log.Debug("[PacketServer]: Creating new client for " + circuitCode.ToString()); IClientAPI newuser; if (m_scene.ClientManager.TryGetClient(circuitCode, out newuser)) { m_log.Debug("[PacketServer]: Already have client for code " + circuitCode.ToString()); return false; } else { newuser = new ClientView(m_scene, assetCache, this, authenticateSessionsClass, agentData); m_scene.ClientManager.Add(circuitCode, newuser); newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; newuser.OnLogout += LogoutHandler; newuser.OnConnectionClosed += CloseClient; return true; } } public void LogoutHandler(IClientAPI client) { client.SendLogoutPacket(); CloseClient(client); } /// /// /// /// /// /// /// public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) { m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode); } /// /// /// /// public virtual void CloseCircuit(uint circuitcode) { m_networkHandler.RemoveClientCircuit(circuitcode); //m_scene.ClientManager.CloseAllAgents(circuitcode); } /// /// Completely close down the given client. /// /// public virtual void CloseClient(IClientAPI client) { //m_log.Info("PacketServer:CloseClient()"); CloseCircuit(client.CircuitCode); m_scene.ClientManager.Remove(client.CircuitCode); client.Close(false); } } }