Commit Graph
27923 Commits
Author SHA1 Message Date
UbitUmarov 9a897683f4 avoid null ref 2022-02-23 13:38:13 +00:00
UbitUmarov b6874f50ff fix a log message 2022-02-20 04:25:38 +00:00
UbitUmarov 5beffddf2a minor changes on profiles module; add some .trim() to create user avatar
names
2022-02-17 10:54:28 +00:00
UbitUmarov 0d48c292e9 update libomv; cosmetics 2022-02-12 08:25:50 +00:00
UbitUmarov 6a0f29f182 mantis 8972: avoid null ref plus cosmetics 2022-02-10 16:37:37 +00:00
UbitUmarov 9d390564a9 avoid a possible null ref; cosmetics 2022-02-09 23:08:58 +00:00
UbitUmarov 38d3346a6a save ns using a cached response on materials 2022-02-09 22:39:53 +00:00
UbitUmarov aa7ef54d6b bug fix: do not duplicate received ims on several regions per instance case 2022-02-09 21:32:10 +00:00
UbitUmarov f4ae8d90ef a few changes to materials put cap 2022-02-09 20:30:19 +00:00
UbitUmarov 57e8cac8cb cosmetics 2022-02-07 20:11:09 +00:00
UbitUmarov d20dbcb74a cosmetics 2022-02-07 19:37:27 +00:00
UbitUmarov 16b106821d cosmetics 2022-02-07 18:57:56 +00:00
UbitUmarov 771bb0a1a0 mantis 8967: try fix estate regions url for ssl 2022-02-07 18:56:29 +00:00
UbitUmarov 17b5123f21 cosmetics 2022-02-02 03:45:11 +00:00
UbitUmarov a85f1792df avid some spurius space on avatar uui 2022-02-02 01:52:33 +00:00
UbitUmarov e011fb773e cosmetics 2022-01-31 21:30:40 +00:00
UbitUmarov fc8c08ec8a cosmetics 2022-01-29 18:28:33 +00:00
UbitUmarov 6d595dbccd a few more changes to hg im 2022-01-29 16:31:45 +00:00
UbitUmarov ca86e47ec3 offline modudle v2 do flag offline ims 2022-01-29 00:02:20 +00:00
UbitUmarov 1c84dee495 a few changes to HGInstantMessageService 2022-01-28 22:35:56 +00:00
UbitUmarov f997d77075 on HG landmark teleport, check gatekeeper first 2022-01-28 16:25:31 +00:00
UbitUmarov 63b7e2ca15 fix a outdated condition 2022-01-26 21:09:27 +00:00
UbitUmarov 58b114647f alert user if Take copy fails because no permission to take copy. This is needed because HG spargetti code makes it hard to do it right 2022-01-26 20:57:19 +00:00
UbitUmarov e2c9591fa9 do export landmarks even if OutboundPermission is false 2022-01-26 20:40:49 +00:00
UbitUmarov dea5b83e8b also revert osMessageAttachments time penalty. It does dispturb current existent action games 2022-01-22 21:27:36 +00:00
UbitUmarov 5c0bd1c279 ubOdeMeshmerizer: try log a bit more information in case of fail to decode a mesh asset header 2022-01-19 00:32:14 +00:00
UbitUmarov ddc311910f remove some more log of stackframe on error 2022-01-15 21:54:12 +00:00
UbitUmarov fbbcc1edd7 == string.Empty is .Lenght == 0 2022-01-13 20:31:52 +00:00
UbitUmarov 6595e3ae26 cosmetics 2022-01-13 13:59:41 +00:00
UbitUmarov 53d7115ee1 uuid does have gethashcode 2022-01-10 21:31:15 +00:00
UbitUmarov fe6bcd79f5 proper bypass lludp header extra bytes, even if not seen so far 2022-01-10 21:21:23 +00:00
UbitUmarov 9b33ef9c8c a few more changes on vectors etc 2022-01-10 02:21:17 +00:00
UbitUmarov 7d78f62d49 fix some pgsql parameters ( needs checking ) 2022-01-10 01:20:46 +00:00
UbitUmarov dd846ffc6c update libomv with vector2 and 3 IsZero() 2022-01-09 23:52:42 +00:00
UbitUmarov 94adb4f86e update libomv with a few changes on uuid 2022-01-09 21:50:14 +00:00
UbitUmarov 70a788170d undo a small change that was not suposed to happen now 2022-01-09 03:36:09 +00:00
UbitUmarov 1545b73e64 remove a spurius space 2022-01-09 03:28:45 +00:00
UbitUmarov da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov 7e0fc95c3a == UUID.Zero is slow 2022-01-09 00:33:16 +00:00
UbitUmarov 357f20eb14 == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
UbitUmarov cb98fb309c UUID == and != are bad 2022-01-08 19:39:35 +00:00
UbitUmarov a0ed214a6e save a few NS (hope not 2 much) 2022-01-07 04:15:58 +00:00
UbitUmarov 0bbcd7bf63 Maximum notecard size is 65,536 bytes, enforce it on osmakenotecard 2022-01-06 21:16:18 +00:00
UbitUmarov e78caeeac8 add explicit osMakeNotecard(string notecardName, LSL_String contents) so it does not depend on implicit cast from string to list, as before 2022-01-06 20:42:50 +00:00
UbitUmarov ce5dca5c56 revert the slowdown of osMessageObject. Also reduce the slowdown osMessageAttachments to (100 + 10 *NumberTargetedPrims) miliseconds. Some action games shown a bit of visible negative impact, so lets test 2022-01-06 02:34:14 +00:00
UbitUmarov 2e6790d164 save a few ns on FetchInventoryDescendents llsd response encode 2022-01-04 16:05:41 +00:00
UbitUmarov 7787a16426 and ofc the tests are also wrong.. Fix 2022-01-03 20:01:46 +00:00
UbitUmarov 7677e53dba fix FetchInvDescHandler response categories fields 2022-01-03 19:08:35 +00:00
UbitUmarov e6528e828d do use listObjToInt() 2022-01-01 18:52:35 +00:00
UbitUmarov 67bdbc02a1 change osMessageAttachments() a bit more 2022-01-01 18:32:54 +00:00