370 Commits
Author SHA1 Message Date
UbitUmarov ecdcaca032 cosmetics 2026-06-19 01:41:02 +01:00
UbitUmarov 29889f481a cosmetics 2026-06-12 12:12:24 +01:00
UbitUmarov 1954be2f85 cosmetics 2026-04-05 23:56:24 +01:00
UbitUmarov 2a5389cc67 cosmetics 2026-03-15 04:45:37 +00:00
UbitUmarov 0d71b6d871 very useless changes 2025-06-25 02:22:28 +01:00
UbitUmarov f1d84b7866 use the changes on csj2k decoder on war3d 2025-06-24 16:59:23 +01:00
UbitUmarov 6f560f2133 bug fix on ubode mesh 2025-06-20 06:11:38 +01:00
UbitUmarov 403158df06 merge fix 2025-06-20 04:48:58 +01:00
UbitUmarov e1b5f3ad81 cosmetics 2025-06-20 04:38:51 +01:00
UbitUmarov 4b1df46f6a make more use of stream.CopyTo on (de)compressors, plus several cosmetics 2025-06-19 20:11:42 +01:00
UbitUmarov ad98f567c2 fix bad merge 2025-06-19 17:54:12 +01:00
UbitUmarov 7cf0f73cef on ubodeMesher no need for Coord and Quat. Those are just Vector3 and Quaternion 2025-06-19 17:48:14 +01:00
UbitUmarov 65eee21661 change avatar animator on forced hover, needs more testing 2025-03-12 18:06:31 +00:00
UbitUmarov f3c348cf40 change avatar hover avoid some vodoo, but still needs more work on animation state 2025-03-12 03:27:54 +00:00
UbitUmarov d909aea684 change avatar hover, if target is below ground, move avatar close to ground, let z control have a little action 2025-03-12 02:29:35 +00:00
UbitUmarov 3cb2732855 mantis 9184: refix avatar hover 2025-03-12 00:50:28 +00:00
UbitUmarov 4b993d2379 change ubode avatar outbounds park position 2024-11-29 21:18:57 +00:00
UbitUmarov 30586b34f6 replace Util.Clamp<T>() 2024-06-04 09:01:10 +01:00
UbitUmarov f21aca428f do not auto set reflection_probe_ambiance on old skies, so a viewer can decide to fix for pbr (ofc seems tha currently they just set it 0 and do nothing showing broke skies in same cases); a few changes on notecards uuid detection 2024-01-10 13:30:14 +00:00
UbitUmarov 75952d9bea cosmetics 2024-01-02 23:14:38 +00:00
UbitUmarov ef1b5a8a61 remove obsolete add physics taint 2024-01-02 20:56:49 +00:00
UbitUmarov 8d5d985ba1 try fix bsparam setvalue for parameter type string 2023-05-31 20:44:42 +01:00
Robert Adams 1527d42823 BulletSim: some small changes to SetForce and SetTorque motors that don't seem to fix any problems. 2023-05-30 18:28:50 +00:00
Robert Adams c90858576c BulletSim: osGetPhysicsEngineName() returns wrapper and engine version information
New BulletSim config parameters for setting defaults if legacy format is needed.
2023-05-26 01:47:56 +00:00
UbitUmarov 828d568d2f revert last commit, so some scripts may still work on other engines 2023-05-23 18:34:14 +01:00
UbitUmarov 265ea0b8a3 ExtendedPhysics module is specific to Bulletsim, can not be active with other engines, at least in current form 2023-05-23 18:17:22 +01:00
Robert Adams cafbf1c977 Add physDisableDeactivation() LSL function to ExtendedPhysics.
Add implementation of physDisableDeactivation to BulletSim.
2023-05-23 16:41:22 +00:00
UbitUmarov f41ff1419c update libomv with faster vector3 UnitX,Y,Z rotations 2023-02-15 16:27:43 +00:00
UbitUmarov d0be98bacb cosmetics 2023-02-08 03:00:20 +00:00
UbitUmarov dc754b22d5 bullet low level seems to ignore MaxCollisionsPerFrame, in some cases. Thanks Beq Janus 2023-01-12 13:08:31 +00:00
UbitUmarov a133a0c7ac change bullet to use dllmap 2022-11-24 10:55:42 +00:00
UbitUmarov 1e49330904 update libomv with new dllmapconfiguration helper. This will read again files *dll.config to setup dllmaps, but does need to be called by hand on respective assemblies. It will also set dllmaps for windows. Change ubode to use it. (cross fingers) 2022-11-23 22:16:43 +00:00
UbitUmarov d9380c9b83 clean some spurius chars and a few other things. Thanks Vincent Sylvester 2022-11-12 02:49:01 +00:00
UbitUmarov 7ef28ede29 remove old ode (OpenDynamicsEngine) module. Thnaks to all that worked on it, in fact it was the basis for other modules like Bullet and ubOde 2022-11-09 02:33:43 +00:00
UbitUmarov 89b13e1db2 for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono 2022-11-09 01:54:16 +00:00
UbitUmarov c060ce1c9c several cosmetic on physics 2022-11-08 03:56:11 +00:00
UbitUmarov 87cf092666 ubode do ray-avatar collision in managed space 2022-11-08 03:51:30 +00:00
UbitUmarov 2f3cf5260c try mk huggers a bit better 2022-11-04 22:45:53 +00:00
UbitUmarov 3931400d7f ubode: several changes to avatar-avatar collisions. Replace some unmanaged by managed code 2022-11-04 21:45:44 +00:00
UbitUmarov 327fad2a6e ubode: fix physical prims space destroy 2022-10-29 03:49:53 +01:00
UbitUmarov fb9eade129 ubode: revert raycasts timeout to older value 2022-10-28 21:37:43 +01:00
UbitUmarov 0289011442 cosmetics on ubder meshing 2022-10-23 21:10:36 +01:00
UbitUmarov f5883d8ce6 revert introduction of some in arguments 2022-10-23 21:00:56 +01:00
UbitUmarov 4adcbe6288 a few changtes to ubode 2022-10-22 12:06:51 +01:00
UbitUmarov cd037cd2ea a few changtes to ubode 2022-10-19 23:22:21 +01:00
UbitUmarov 7a3ff3b210 few changes on ubode collisions 2022-10-19 04:17:44 +01:00
UbitUmarov 65925027f1 c# things on physics; remove unused file (runprebuild) 2022-10-16 22:36:09 +01:00
UbitUmarov 8895577c80 use Random.Shared 2022-10-16 15:06:36 +01:00
UbitUmarov a4300c227a fix typo/bug on ubode 2022-10-07 19:09:49 +01:00
UbitUmarov 62d56df5b4 few minor changes on physics 2022-10-02 11:46:03 +01:00