Commit Graph
36 Commits
Author SHA1 Message Date
Diva Canto 608444c9f7 Another 21 modules' directives moved out of .addin.xml 2012-11-13 08:27:51 -08:00
Justin Clark-Casey (justincc) ecb759c1e5 Fix regression where llGiveInventory() had stopped asking non-owner receivers to accept/decline.
This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog.
This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway.
This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well
Fixes http://opensimulator.org/mantis/view.php?id=6089
2012-07-17 23:31:38 +01:00
Dan Lake 272bf71279 Removed use of 'is' operator and casting to find the root ScenePresence in MessageTransfer modules and Groups module. 2011-10-27 02:26:37 -07:00
Justin Clark-Casey (justincc) 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Justin Clark-Casey (justincc) d3dca7d25a For now, comment out logging messages about IM sending, since these cause high spam for large group messaging 2011-01-19 01:50:02 +00:00
Melanie 990e73d7cb Fix a broken format on an error message. Also replace yet another e.Message
with e.ToString(). e.Message is USELESS, it doesn't tell us what happened
where, we should use e.ToSTring() everywhere
2010-12-22 17:33:06 +00:00
Jonathan Freedman 69acf9c79b * additional serveruri cleanup 2010-10-03 18:03:53 -04:00
Melanie 84ab4742c8 Quash the region ID on intersim messages. That prevents people from determining
another avatars location
2010-09-27 01:31:17 +01:00
root 7762301cea Revert "* Changed 11 calls for session info to the more optimized API method"
This reverts commit 5dc9ea2f24.
Also makes online indicators and IM more robust
2010-09-17 01:57:26 +01:00
Jeff Ames f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
John Hurliman 5dc9ea2f24 * Changed 11 calls for session info to the more optimized API method 2010-09-08 15:08:49 -07:00
Justin Clark-Casey (justincc) 74e5fe5aa9 Remove various warnings and improve logging messages. No functional changes. 2010-08-23 22:24:23 +01:00
Melanie Thielker bda83715e4 Clean up some messiness in IM sending. Having offline IM enabled now no longer
suppresses "Inventory Saved" messages.
2010-08-04 02:46:30 +01:00
Diva Canto d184fef4dc Inventory offers and subsequent notifications of acceptance/decline now working across the board. 2010-06-11 12:47:47 -07:00
Diva Canto d72769930a More cleaning on presence. Friends online/offline works again. 2010-05-08 07:44:07 -07:00
Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
Diva Canto f11a97f12d * Finished SimulationServiceConnector
* Started rerouting calls to UserService.
* Compiles. May run.
2010-01-07 15:53:55 -08:00
Melanie 3a953dfc98 This is somewhat major-like..... Change the intialization order of
Application plugins so that MainServer.Instance gets assigned before
RegionModulesController loads the new style shared modules. This
is needed because otherwise no new style shared module could
register a HTTP method.... if it breaks, you get to keep both pieces
2009-12-28 01:56:30 +00:00
Melanie eebddcd5e6 Change FriendsModule, InstantMessageModule, MessageTransferModule, MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells. 2009-12-28 01:24:15 +00:00
Diva Canto 5757afe766 First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now. 2009-09-26 07:48:21 -07:00
Melanie 4c8bcd2ff6 Add some output (at DEBUG level) to the message transfer module to aid
in tracking down an initialization failure.
2009-08-20 20:19:08 +01:00
Melanie Thielker c310fb11f4 Remove all references to HttpServer from CommsManager (all incarnations)
Change all uses of the HttpServer properties to use the new singleton
2009-07-10 02:22:26 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Adam Frisby 31baeef469 * Pipes requestors IP address through all XmlRpcRequest delegates. This is needed to be able to 'NAT-wrap' the login sequence.
* If you have something using XmlRpc that isn't in core, change your method signature from:
   (XmlRpcRequest request)
to:
   (XmlRpcRequest request, IPEndPoint remoteClient)
2009-05-23 06:05:20 +00:00
Melanie Thielker c483206fd7 Change the client API to use GridInstantMessage for the "last mile" of IM
sending. With this change, all methods that handle IM now use GridInstantMessage
rather than individual parameters.
2009-03-29 05:42:27 +00:00
Melanie Thielker b40ec850bb Fix the plumbing in the offline message module.
No functionality yet.
2009-03-28 04:02:30 +00:00
Melanie Thielker 87822c5d95 Add an event to process undelivered IMs 2009-03-17 23:52:30 +00:00
Melanie Thielker c28b2f799a Revert previous commit 2009-02-20 12:48:46 +00:00
Melanie Thielker 7b1c42836d Committing interface and stubs for IM interception 2009-02-20 12:15:40 +00:00
Melanie Thielker c98a9d1ccd Make the implementation of the message transfer module protected virtual
throughout
2009-02-19 13:02:11 +00:00
MW 74e3a85492 reverted last revision, until we decide how to handle capturing IM's 2009-02-19 12:38:17 +00:00
MW 1b65020b41 Added a event to IMessageTransferModule (and MessageTransferModule) so that other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors. 2009-02-19 11:54:53 +00:00
Justin Clarke Casey a46c9b0eea * Quieten down log messages from the Friends module 2009-02-13 18:02:24 +00:00
Sean Dague 5959e42683 large scale fix for svn props after "the great refactor" 2009-02-12 18:59:45 +00:00
lbsa71 801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00