Commit Graph
236 Commits
Author SHA1 Message Date
Teravus Ovares ce1bbc0ae4 * Patched fixed merge from trunk 2008-02-24 15:21:08 +00:00
Teravus Ovares 640ad259d4 * A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow. 2008-02-21 14:51:39 +00:00
Teravus Ovares 740ce20d9d * Found the land bug, yay 2008-02-20 20:07:12 +00:00
Jeff Ames a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Teravus Ovares 07774473af * Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error? 2008-02-20 17:50:19 +00:00
Teravus Ovares cfc9ee4265 * Adds limited support for each hollow type for the supported prim., Cube with a triangle hollow, Cube with a cylinder hollow, cylinder with a triangle hollow, etc.
* More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client.
2008-02-19 16:01:14 +00:00
Teravus Ovares 62f608b152 *rawfile fix. 2008-02-19 08:57:43 +00:00
Teravus Ovares e789a6bc9b * This patch adds Prism support to the Meshmerizer. Prism is one of the object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear. 2008-02-19 08:49:38 +00:00
Tedd Hansen c62328950a More exception checks and crash hints
If no scriptengine is specified then don't try to load any.
2008-02-18 14:21:51 +00:00
Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 2008-02-18 01:52:25 +00:00
Teravus Ovares c2d7beb617 * Last bit of cleanup now. As long as you keep physical prim off, you should have a reasonably stable experience with ODE again.
* Physical prim at the simulator edge still seems to have the occasional issue.
2008-02-17 20:40:21 +00:00
Teravus Ovares f80a534eb0 * Various ODE Cleanups 2008-02-17 20:04:28 +00:00
Teravus Ovares 89349a3810 * Disabling physical prim crossings until they get a bit more stable. 2008-02-17 12:10:47 +00:00
Teravus Ovares e33a0c5fc0 * Fixed the Ghost physical hull on deleting a physical Prim
* Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate.
2008-02-17 11:50:15 +00:00
Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore.
* Avatars don't float off either.
2008-02-17 10:41:08 +00:00
Jeff Ames 3b9d332f84 Added copyright notices. 2008-02-17 01:16:40 +00:00
Teravus Ovares be6edefcfb * ODE Stability update 4 :D
* Changed the way meshing requests get sent to the ODEPlugin
* Numerous other fixes
2008-02-15 21:35:52 +00:00
Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize.
* Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14 12:16:33 +00:00
Teravus Ovares 135a72d6ca * Removed the noise from the console. The last commit seems to have resolved the recent reports of 'argument not a space' on linux. Though, there were about 50 changes :D 2008-02-14 10:07:15 +00:00
Teravus Ovares bd880f9178 * Another ODE Stability update. This might fix the recent Linux issues with the ODEPlugin. 2008-02-14 09:31:22 +00:00
Teravus Ovares e3a711536b * ODE - This fixes a few things and breaks a few more. 2008-02-14 01:57:19 +00:00
Jeff Ames 4e005fc225 Cleaned up some typos. 2008-02-14 00:44:21 +00:00
Teravus Ovares 0d14c47c28 * Bigisn ODE Stability update 2 2008-02-14 00:39:08 +00:00
Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild 2008-02-13 23:14:41 +00:00
Teravus Ovares 2e89c01851 * This fixes mantis 553 (It appears that the exception is thrown when there is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. ) 2008-02-13 19:06:35 +00:00
Teravus Ovares c1044039d4 * Removed a debug line that got called every frame. 2008-02-13 08:37:50 +00:00
Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
* Updated the ode.dll for windows with a more reasonable stack space reserve.  Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode.
* Added internal collision score and am keeping track of 'high usage' prim.
* Tweaked collisions some more
* Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim).  After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however..  non physics things still work, such as logging on to the simulator, etc.
2008-02-13 07:50:15 +00:00
Jeff Ames 001ce95e4c Clean up more unnecessary String.Format calls 2008-02-13 03:38:18 +00:00
Teravus Ovares e5ede36f0c * Physical prim cross borders and continue from where the left off on the other side now, assuming the region on the other side has physical prim enabled. 2008-02-12 07:32:32 +00:00
Teravus Ovares 6e01769bcf * A bunch of updates to make things more smooth.
** Sending the actual TimeDilation to the client now instead of the 62455 constant.  The client is *supposed* to use that value to sync with the simulator.    (actually sending ushort.maxvalue * TimeDilation)
** Disabling prim that inter-penetrate instead of just not attaching a joint
** Reduced prim spin a 'little' bit, but not *enough* 
** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter 
** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets.
** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method.   
** Upped the Inter-penetration depth to 0.25 instead of .08.
2008-02-12 04:27:20 +00:00
Teravus Ovares c926962862 * This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null. 2008-02-12 00:01:55 +00:00
Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose()
* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
2008-02-11 22:54:51 +00:00
Teravus Ovares a56664cf59 * um, Prim crossings? Experimental.
* Backup your database just in case.
2008-02-11 01:43:54 +00:00
Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
Teravus Ovares c9b5516ca8 * Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinder prim. 2008-02-09 05:18:52 +00:00
Teravus Ovares fec65b3c69 * Tweaked timing of rapid mesh requests. Helps a race condition. 2008-02-09 04:08:26 +00:00
Teravus Ovares bb5b88d161 * Fixed a situation in ODE where it didn't call the mesher on a cube when you tapered if you didn't have a cut or a hollow. 2008-02-08 23:48:27 +00:00
Teravus Ovares fadf5b479f * Added Taper support to the Meshmerizer for Cube and Cylinder.
* Removed the hull verbosity
2008-02-08 23:28:38 +00:00
Teravus Ovares b63c267f0b * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. Enjoy the new physics-friendly prim type. 2008-02-08 22:11:28 +00:00
Teravus Ovares 3be2e772ec * Removed a statement that crashes the Meshmerizer if you don't have a specific /dev/ folder 2008-02-08 12:07:39 +00:00
Teravus Ovares 7d77fa6a9d * Okay, fixed the path cut offset, however the inner wall isn't properly 'cut' from the hull, so slightly better support, but still limited. 2008-02-08 11:44:27 +00:00
Teravus Ovares 50acb8e634 * This update adds limited support for Cylinder meshed prim in the Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.) 2008-02-08 11:32:56 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Teravus Ovares 96f6add4ad * ODE:Fix copy and paste bug in space calculation limits 2008-02-01 14:05:22 +00:00
MW 5099be8072 Temporary try catch around calculateSpaceForGeom() , to see if it gets past mantis issue #435 (for now) 2008-02-01 13:10:40 +00:00
Teravus Ovares 64a1a1f059 * Committing random physics stuff to the SVN for use later 2008-02-01 07:39:19 +00:00
Teravus Ovares bec71977ab * Added more supported feature to particlesystems. While this appears to have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation
* Added two new simstat counters in the simstat enum for the RCCS.  (I'll find something cool to put in them)
* fixed a time waster in ODEPlugin.cs
2008-02-01 04:22:20 +00:00
Teravus Ovares 9722b6ad53 Updating ODE.NET as the version I used possibly caused the slowness. 2008-01-30 08:58:44 +00:00
Teravus Ovares 02d672de36 * See if this helps Nebadon. 2008-01-30 08:30:22 +00:00
Teravus Ovares cb05b76b83 * This update restores *nix support
* This stability optimization is disabled on Apple Computers until the .dylib library is updated.
2008-01-30 07:46:48 +00:00