Files
DM67-Developer f49dd6e7b8 Update general.cfg
Disabled Gestures since user will need to profile those first, the enable.
2025-12-08 14:00:58 -06:00

225 lines
6.7 KiB
INI

# general.cfg notecard
# Master Timer Configuration
MASTER_TIMER_BASE_INTERVAL=1.0
# Set MASTER_TIMER_STAGGER_OFFSET to 0.0 for auto-calculate, or specify custom offset
MASTER_TIMER_STAGGER_OFFSET=0.0
# ========================================
# AI Provider Configuration
# ========================================
# Supported providers: KOBOLD, OPENAI, OPENROUTER, ANTHROPIC, HUGGINGFACE
AI_PROVIDER=KOBOLD
# API Key (leave blank for local KOBOLD)
# For external providers, paste your API key here
API_KEY=
# Model Selection (provider-specific, required for external providers)
# Examples:
# OPENAI: gpt-4o, gpt-4o-mini, gpt-3.5-turbo
# OPENROUTER: openai/gpt-4, anthropic/claude-3-sonnet, meta-llama/llama-3-70b-instruct
# ANTHROPIC: claude-3-opus-20240229, claude-3-sonnet-20240229, claude-3-haiku-20240307
# HUGGINGFACE: meta-llama/Llama-2-7b-chat-hf
AI_MODEL=solar-10.7b-instruct-v1.0-uncensored.Q3_K_L
# API URL Override (optional - defaults are set per provider)
# Only change this if you're using a custom endpoint
# API_URL will be set automatically based on AI_PROVIDER if left as default
# ========================================
# Example: For multiple NPCs, you could manually set different offsets:
# NPC1: MASTER_TIMER_STAGGER_OFFSET=0.0
# NPC2: MASTER_TIMER_STAGGER_OFFSET=0.3
# NPC3: MASTER_TIMER_STAGGER_OFFSET=0.6
# NPC Configuration File with Brain Controller Settings
# Lines starting with # or // are comments
# Format: VARIABLE_NAME=value
# Basic NPC Identity
NPC_FIRST=Delphina
NPC_LAST=II
WAKE_WORDS=Delphina|Delphina II
# File references
APPEARANCE_CARD=appearance
CONTEXT_CARD=personality.cfg
CONFIG_CARD=general.cfg
# AI API Configuration
API_URL=http://127.0.0.1:5001/api/v1/generate
MAX_TOKENS=100
REPLY_CHAR_CAP=800
MESSAGE_LIMIT=400
LOG_LIMIT=16
# AI Model Parameters
AI_TEMPERATURE=0.5
AI_TOP_P=0.8
AI_TOP_K=40
AI_REP_PEN=1.15
AI_STOP_TOKEN=\n
BACKOFF_TOKENS=20
# Timing Configuration
MAIN_TIMER_INTERVAL=1.0
CHAT_TIMER_INTERVAL=5.0
ACTIONS_TIMER_INTERVAL=0.5
REQUEST_TIMEOUT_SEC=30
# Chat formatting
USE_CHAT_FORMAT=0
# Movement Configuration
FOLLOW_RADIUS=2.5
FOLLOW_OPTS=2050 # OS_NPC_NO_FLY | OS_NPC_RUNNING (2 + 2048) - used in Actions.lsl constant expression
SIT_OPTS=2 # OS_NPC_SIT_NOW - informational; Actions uses the OSSL flag directly
FOLLOW_THRESHOLD_OFFSET=0.5
# Display Configuration
LISTEN_CHANNEL=0
NPC_SPAWN_OFFSET=<1.0, 0.0, 1.0>
TEXT_ALPHA=1.0
STATUS_COLOR_WHITE=<1,1,1>
STATUS_COLOR_RED=<1,0.3,0.3>
STATUS_COLOR_GREEN=<0.6,1,0.6>
# Brain Controller Configuration (NEW SETTINGS)
BRAIN_EYE_OFFSET=0.7
BRAIN_WORK_OFFSET=<2.0, 0.0, 1.0>
BRAIN_VISIBLE_COMMAND=brain work
BRAIN_HIDE_COMMAND=brain hide
BRAIN_STATUS_COMMAND=brain status
BRAIN_VISIBLE_COLOR=<1.0, 0.8, 0.2>
BRAIN_GLOW=0.3
# Status Messages
MSG_STARTING=Main: is starting...
MSG_CREATION_FAILED=Main: creation has failed.
MSG_READY=Main: is ready. Say Delphina or @Delphina.
MSG_THINKING=Main: is thinking...
MSG_CONTROLLER_FAILED=Controller: NPC creation failed; check appearance and OSSL permissions.
MSG_CONNECTION_TROUBLE=Sorry, I'm having connection troubles, Darin.
MSG_LISTENING=I'm listening, Darin.
MSG_HERE=I'm here, Darin.
MSG_SLOW_THINKING=Sorry, I'm thinking slowly right now.
MSG_TOUCH_HELP=Use @Delphina to whisper; say 'Delphina' to address publicly.
MSG_BRAIN_VISIBLE=Brain: controller visible - you can now work on it.
MSG_BRAIN_HIDDEN=Brain: controller hidden and following NPC.
# Default AI Context (if personality.cfg file not found)
DEFAULT_AI_CONTEXT=You are Delphina II. Reply as Delphina only, never as the user. Use one short sentence. Include action markers when appropriate: %follow% %sit% %unfollow% %stand%
# Action Markers
ACTION_MARKER_FOLLOW=%follow%
ACTION_MARKER_SIT=%sit%
ACTION_MARKER_UNFOLLOW=%unfollow%
ACTION_MARKER_STAND=%stand%
ACTION_MARKER_NOT_FOR_ME=%not_for_me%
# ==== GESTURE MARKERS ====
ACTION_MARKER_SMILE=%smile%
ACTION_MARKER_FROWN=%frown%
ACTION_MARKER_CRY=%cry%
ACTION_MARKER_APPLAUSE=%applause%
ACTION_MARKER_SHAKE_HEAD=%shake_head%
ACTION_MARKER_NOD_HEAD=%nod_head%
ACTION_MARKER_NOD_HEAD_SMILE=%nod_head_smile%
ACTION_MARKER_SHRUG=%shrug%
ACTION_MARKER_CURTSY=%curtsy%
ACTION_MARKER_WAVE=%wave%
# Gesture Animation Names (must match inventory animation names)
GESTURE_ANIM_SMILE=Smile
GESTURE_ANIM_FROWN=Frown
GESTURE_ANIM_CRY=Cry
GESTURE_ANIM_APPLAUSE=Applause
GESTURE_ANIM_SHAKE_HEAD=Shake_Head
GESTURE_ANIM_NOD_HEAD=Nod_Head
GESTURE_ANIM_NOD_HEAD_SMILE=Nod_Head_Smile
GESTURE_ANIM_SHRUG=Shrug
GESTURE_ANIM_CURTSY=Curtsy
GESTURE_ANIM_WAVE=Wave
# Gesture System Configuration
GESTURE_ENABLED=0
GESTURE_AUTO_STOP=1
GESTURE_DURATION=3.0
GESTURE_DEBUG=0
# Senses
SENSES_ENABLED=1
SENSES_TIMER_INTERVAL=1.5
SENSES_RADIUS=30.0
SENSES_ARC_DEG=180.0
SENSES_TOPK_AVATARS=3
# Senses -> Chat integration
SENSES_INCLUDE_IN_PROMPT=1
SENSES_PREFIX=AROUND-ME:
SENSES_DEBUG=0
DEBUG_SENSES_MIN_PERIOD=2
# Enhanced object detection
SENSES_MAX_OBJECTS=10
SENSES_MIN_OBJECT_SIZE=0.1
SENSES_INCLUDE_ATTACHMENTS=0
SENSES_OBJECT_DETAILS=1
SENSES_INCLUDE_AVATARS=1
SENSES_INCLUDE_ALTITUDE=1
# ===== ENHANCED PATHFINDING (FIXED) =====
PATHFINDING_ENABLED=1
GRID_SIZE=2.0
MAX_SEARCH_NODES=500
OBSTACLE_AVOIDANCE_MARGIN=0.8
MAX_PATH_WAYPOINTS=40
PATHFINDING_TIMEOUT=10.0
DEBUG_PATHFINDING=0
# ===== SMART WALL vs FURNITURE CLASSIFICATION (FIXED) =====
WALL_SIZE_THRESHOLD=2.0
ENABLE_SIZE_BASED_WALLS=1
ENABLE_FURNITURE_DETECTION=1
# ===== ENHANCED PORTAL DETECTION =====
WALL_DETECTION_THRESHOLD=2.0
PORTAL_SEARCH_RADIUS=6.0
PORTAL_MIN_WIDTH=1.5
ENABLE_WALL_FOLLOWING=1
ENABLE_PORTAL_DETECTION=0
CORNER_ESCAPE_DISTANCE=3.0
MAX_WALL_FOLLOW_ATTEMPTS=8
# ===== VELOCITY PREDICTION =====
ENABLE_VELOCITY_PREDICTION=1
PREDICTION_HORIZON=1.5
PREDICTION_UPDATE_INTERVAL=0.25
PREDICTION_MIN_VELOCITY=0.8
PREDICTION_ACCURACY_THRESHOLD=0.2
# ===== PATHFINDING TRIGGERS =====
PATHFINDING_TRIGGER_DISTANCE=6.0
WAYPOINT_REACHED_DISTANCE=1.2
# ===== NOTES =====
# This config includes all existing settings plus the FIXED pathfinding enhancements
# The pathfinding fixes address:
# 1. "Failed to find path after 1 iterations" - increased search capacity
# 2. Furniture misclassified as walls - smart object classification
# 3. Portal detection improvements - better opening discovery
#
# Key changes from defaults:
# - WALL_SIZE_THRESHOLD increased to 4.0 (was 2.5) - prevents furniture misclassification
# - GRID_SIZE increased to 2.0 - better navigation resolution
# - MAX_SEARCH_NODES increased to 500 - prevents early termination
# - Enhanced portal detection with larger search radius
#
# Expected results:
# - Tables, chairs, lamps, ottomans = FURNITURE (navigable around)
# - Only actual walls, buildings = WALLS (require pathfinding) # - Pathfinding should run 10+ iterations instead of failing at 1
# - Better navigation through doorways and around corners