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airi/integrations/minecraft/src/cognitive/conscious/prompts/brain-prompt.test.ts
T

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2.8 KiB
TypeScript

import { describe, expect, it } from 'vitest'
import { z } from 'zod'
import { generateBrainSystemPrompt } from './brain-prompt'
describe('generateBrainSystemPrompt', () => {
it('includes chat feedback loop guard guidance', () => {
const prompt = generateBrainSystemPrompt([
{
name: 'chat',
description: 'Send a chat message',
execution: 'sync',
schema: z.object({ message: z.string(), feedback: z.boolean().optional() }),
perform: () => () => '',
},
] as any)
expect(prompt).toContain('Feedback Loop Guard')
expect(prompt).toContain('chat->feedback->chat')
expect(prompt).toContain('Query DSL')
expect(prompt).toContain('Heuristic composition examples')
expect(prompt).toContain('llmLog')
expect(prompt).toContain('actionQueue')
expect(prompt).toContain('1 executing + 4 pending')
expect(prompt).toContain('Silent-eval pattern')
expect(prompt).toContain('Value-first rule')
expect(prompt).toContain('forget_conversation()')
expect(prompt).toContain('setNoActionBudget(n)')
expect(prompt).toContain('getNoActionBudget()')
expect(prompt).toContain('noActionBudget')
expect(prompt).toContain('errorBurstGuard')
expect(prompt).toContain('patterns.get(id)')
expect(prompt).toContain('patterns.find(query)')
expect(prompt).toContain('Never return function references as values')
expect(prompt).toContain('query.inventory().summary()')
expect(prompt).toContain('Default no-action follow-up budget is 3 and max is 8')
expect(prompt).toContain('do not stay in repeated evaluation-only turns')
expect(prompt).toContain('Error Burst Guard')
expect(prompt).toContain('COMBAT: commit') // commit-to-combat / don't-thrash guidance
expect(prompt).toContain('LET THE ATTACK FINISH')
})
const chatAction = [{
name: 'chat',
description: 'Send a chat message',
execution: 'sync',
schema: z.object({ message: z.string() }),
perform: () => () => '',
}] as any
it('binds the master and enforces master-only command authority when a master username is set', () => {
const prompt = generateBrainSystemPrompt(chatAction, { masterUsername: 'dssadg' })
expect(prompt).toContain('主人身份')
expect(prompt).toContain('主人 = dssadg')
expect(prompt).toContain('只听主人的指令') // only the master's commands are authoritative
expect(prompt).toContain('别的玩家') // other players are handled cautiously
expect(prompt).toContain('默认不要照做')
})
it('omits the master identity section when no master username is configured', () => {
const prompt = generateBrainSystemPrompt(chatAction)
expect(prompt).not.toContain('主人身份')
expect(prompt).not.toContain('只听主人的指令')
})
})