Files
2013-05-08 20:42:17 +08:00

14 lines
330 B
C#

using UnityEngine;
using System.Collections;
using OpenMetaverse;
using Radegast.Rendering;
public class SceneWindow
{
public void StartShiny(){}
public bool TryGetTextureInfo(UUID textureID, out TextureInfo info){
info = new TextureInfo();
return false;}
public void DownloadTexture(TextureLoadItem item, bool force){}
}