// // Radegast Metaverse Client // Copyright (c) 2009-2013, Radegast Development Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the application "Radegast", nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Based on code from Aurora Sim and OpenSimulator // Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/ // // $Id$ // using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Reflection; using OpenMetaverse; using OpenMetaverse.Imaging; using OpenMetaverse.Rendering; using OpenMetaverse.StructuredData; namespace Radegast.Rendering { public static class ImageUtils { /// /// Performs bilinear interpolation between four values /// /// First, or top left value /// Second, or top right value /// Third, or bottom left value /// Fourth, or bottom right value /// Interpolation value on the X axis, between 0.0 and 1.0 /// Interpolation value on fht Y axis, between 0.0 and 1.0 /// The bilinearly interpolated result public static float Bilinear(float v00, float v01, float v10, float v11, float xPercent, float yPercent) { return Utils.Lerp(Utils.Lerp(v00, v01, xPercent), Utils.Lerp(v10, v11, xPercent), yPercent); } /// /// Performs a high quality image resize /// /// Image to resize /// New width /// New height /// Resized image public static Bitmap ResizeImage(Image image, int width, int height) { Bitmap result = new Bitmap(width, height); using (Graphics graphics = Graphics.FromImage(result)) { graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality; graphics.DrawImage(image, 0, 0, result.Width, result.Height); } return result; } } }