//
// Radegast Metaverse Client
// Copyright (c) 2009-2013, Radegast Development Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the application "Radegast", nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Based on code from Aurora Sim and OpenSimulator
// Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
//
// $Id$
//
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Reflection;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenMetaverse.Rendering;
using OpenMetaverse.StructuredData;
namespace Radegast.Rendering
{
public static class ImageUtils
{
///
/// Performs bilinear interpolation between four values
///
/// First, or top left value
/// Second, or top right value
/// Third, or bottom left value
/// Fourth, or bottom right value
/// Interpolation value on the X axis, between 0.0 and 1.0
/// Interpolation value on fht Y axis, between 0.0 and 1.0
/// The bilinearly interpolated result
public static float Bilinear(float v00, float v01, float v10, float v11, float xPercent, float yPercent)
{
return Utils.Lerp(Utils.Lerp(v00, v01, xPercent), Utils.Lerp(v10, v11, xPercent), yPercent);
}
///
/// Performs a high quality image resize
///
/// Image to resize
/// New width
/// New height
/// Resized image
public static Bitmap ResizeImage(Image image, int width, int height)
{
Bitmap result = new Bitmap(width, height);
using (Graphics graphics = Graphics.FromImage(result))
{
graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
graphics.DrawImage(image, 0, 0, result.Width, result.Height);
}
return result;
}
}
}