mirror of
https://github.com/TemujinCalidius/SurvivorCore.git
synced 2026-08-14 00:58:01 +00:00
Wire the demo video (makertube uSGJ2MHEFjSSKxMiJBJ6Y5) into quests.md, achievements.md, content-authoring.md and admin-plugin.md, and feature it in the landing page's video grid (replacing the oldest embed; that video stays linked from docs/inventory.md). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
232 lines
13 KiB
HTML
232 lines
13 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>SurvivorCore — the survival game engine for Roblox</title>
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<meta
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name="description"
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content="SurvivorCore is a batteries-included, creator-extensible survival game framework for Roblox. Survival stats, inventory, gathering, crafting, combat, mobs & AI — plus a no-code admin plugin. Free & open source."
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/>
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<meta name="theme-color" content="#14171e" />
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<!-- Open Graph / Twitter -->
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<meta property="og:type" content="website" />
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<meta property="og:title" content="SurvivorCore — the survival game engine for Roblox" />
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<meta
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property="og:description"
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content="Build a survival game in Roblox Studio — survival stats, inventory, gathering, crafting, combat, mobs & AI, and a no-code admin plugin. Free & open source."
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/>
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<meta property="og:url" content="https://temujincalidius.github.io/SurvivorCore/" />
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<meta property="og:image" content="https://temujincalidius.github.io/SurvivorCore/assets/img/og-image.jpg" />
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<meta name="twitter:card" content="summary_large_image" />
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<link rel="icon" href="assets/img/favicon.ico" sizes="any" />
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<link rel="icon" type="image/png" href="assets/img/logo-64.png" />
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<link rel="apple-touch-icon" href="assets/img/logo-180.png" />
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<link rel="preconnect" href="https://fonts.googleapis.com" />
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
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<link
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href="https://fonts.googleapis.com/css2?family=Manrope:wght@400;500;600;700;800&display=swap"
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rel="stylesheet"
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/>
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<link rel="stylesheet" href="styles.css" />
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</head>
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<body>
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<header class="nav">
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<a class="brand" href="#top" aria-label="SurvivorCore home">
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<img src="assets/img/logo-64.png" alt="" width="34" height="34" />
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<span>Survivor<span class="accent">Core</span></span>
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</a>
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<nav class="nav-links">
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<a href="#features">Features</a>
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<a href="#demos">Demos</a>
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<a href="#start">Get started</a>
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<a class="btn btn-sponsor" href="https://github.com/sponsors/TemujinCalidius">♥ Sponsor</a>
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<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore">GitHub ↗</a>
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</nav>
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</header>
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<main id="top">
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<!-- ===== Hero ===== -->
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<section class="hero">
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<div class="hero-bg" aria-hidden="true"></div>
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<div class="hero-inner">
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<img class="hero-logo" src="assets/img/logo-256.png" alt="SurvivorCore logo" width="112" height="112" />
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<a class="badge" href="https://github.com/TemujinCalidius/SurvivorCore/releases/latest">
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v0.5.0 · pre-release
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</a>
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<h1>The survival game engine for <span class="accent">Roblox</span></h1>
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<p class="lede">
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A batteries-included, creator-extensible framework. Survival stats, inventory, gathering,
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crafting, combat, mobs & AI — wired together, restyleable, and authorable
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<strong>without code</strong>. If you know Roblox Studio, you can build a survival game.
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</p>
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<div class="cta">
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<a class="btn btn-primary" href="#start">Get started</a>
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<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore">View on GitHub</a>
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</div>
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<p class="hero-sub">Free & open source (MIT) · drop-in <code>.rbxm</code> or Wally</p>
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</div>
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</section>
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<!-- ===== Value props ===== -->
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<section class="props">
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<div class="prop">
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<h3>Batteries included</h3>
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<p>The core survival loop ships working — stats, inventory, gather, craft, fight — not a pile of parts to wire.</p>
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</div>
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<div class="prop">
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<h3>No-code friendly</h3>
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<p>A Studio admin plugin creates items, weapons, ammo and mobs — with full stats — and zero scripting.</p>
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</div>
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<div class="prop">
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<h3>Yours to re-skin</h3>
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<p>UI is real, restyleable Instances driven by attributes. Override any default; nothing is locked.</p>
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</div>
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<div class="prop">
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<h3>Server-authoritative</h3>
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<p>Hits, harvests and crafts are validated on the server. Content-free by design — you bring the game.</p>
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</div>
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</section>
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<!-- ===== Features ===== -->
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<section id="features" class="section">
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<div class="section-head">
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<h2>Everything the survival loop needs</h2>
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<p>Each system is configurable, hook-extensible, and authorable as tagged Instances or no-code.</p>
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</div>
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<div class="grid">
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<article class="card">
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<span class="ico ico-green" aria-hidden="true">
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M3 12h4l2 5 4-12 2 7h6"/></svg>
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</span>
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<h3>Survival stats & HUD</h3>
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<p>Health, energy, hunger, thirst, fatigue, blood, poison — ticking, draining, biting back. A clean, restyleable HUD drives only the data.</p>
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</article>
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<article class="card">
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<span class="ico ico-green" aria-hidden="true">
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect x="3" y="3" width="7" height="7" rx="1.5"/><rect x="14" y="3" width="7" height="7" rx="1.5"/><rect x="3" y="14" width="7" height="7" rx="1.5"/><rect x="14" y="14" width="7" height="7" rx="1.5"/></svg>
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</span>
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<h3>Inventory, hotbar & crafting</h3>
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<p>Slots + carry-weight, a 9-slot hotbar, equipment, and hand crafting in a tabbed menu — server-authoritative, drag-and-drop.</p>
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</article>
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<article class="card">
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<span class="ico ico-green" aria-hidden="true">
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M14 3l7 7-3 3-7-7z"/><path d="M11 6 4 13l-1 8 8-1 7-7"/></svg>
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</span>
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<h3>Gathering</h3>
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<p>Tag any mesh <code>Gatherable</code>: hold-E or tool-swing, per-hit yields, reaction hooks (a reed sways, a tree fells and leaves a stump).</p>
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</article>
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<article class="card">
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<span class="ico ico-ember" aria-hidden="true">
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M12 3c2 3 1 5-1 7s-2 5 1 6c3-1 5-4 5-8 3 2 3 8-2 10s-11-1-11-7c0-4 4-6 4-9 1 .5 2 .8 4 1z"/></svg>
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</span>
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<h3>Combat — melee & bow</h3>
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<p>Click to swing; or aim a bow, draw for power, and loose arrows that <em>arc under real weight</em>. One server-validated kill-event schema.</p>
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</article>
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<article class="card">
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<span class="ico ico-ember" aria-hidden="true">
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><circle cx="12" cy="10" r="6"/><path d="M8 9h.01M16 9h.01M9 20l1-4M15 20l-1-4"/></svg>
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</span>
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<h3>Mobs & AI</h3>
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<p>A shared FSM substrate: hostile mobs chase & attack, passive animals flee. Behavior is data — faction picks the profile.</p>
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</article>
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<article class="card">
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<span class="ico ico-green" aria-hidden="true">
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M9 11l3 3 8-8"/><path d="M20 12v6a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V6a2 2 0 0 1 2-2h9"/></svg>
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</span>
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<h3>Quests & achievements</h3>
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<p>Event-driven goals: quest chains with objectives, rewards and quest-giver NPCs, plus milestone achievements with toasts — tracked automatically from what players already do.</p>
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</article>
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<article class="card card-wide">
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<span class="ico ico-green" aria-hidden="true">
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M14.7 6.3a4 4 0 0 0-5.4 5.4l-6 6 2 2 6-6a4 4 0 0 0 5.4-5.4l-2.3 2.3-2-2 2.3-2.3z"/></svg>
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</span>
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<h3>No-code admin plugin</h3>
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<p>Create items, weapons, ammo, mobs, quests and achievements from a Studio form — damage, range, arrow curve, aggro, objectives, rewards — and drop them straight into the world. No scripting.</p>
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</article>
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</div>
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</section>
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<!-- ===== Showcase ===== -->
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<section id="demos" class="section">
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<div class="section-head">
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<h2>See it in action</h2>
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<p>The whole UI suite runs out of the box — restyle it, or keep the clean defaults.</p>
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</div>
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<figure class="shot">
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<img
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src="assets/img/ui-showcase.jpg"
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alt="SurvivorCore in Roblox Studio: the survival HUD, a tabbed inventory/crafting menu, and the hotbar"
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loading="lazy"
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onerror="this.closest('figure').style.display='none'"
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/>
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<figcaption>HUD, tabbed menu (inventory · character · crafting · codex · achievements · quests) and hotbar — all default UI.</figcaption>
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</figure>
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<div class="videos">
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<div class="video"><iframe src="https://makertube.net/videos/embed/tyn8JEMG3CaMbTXid8osdU" title="Mobs & combat demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Mobs & combat</span></div>
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<div class="video"><iframe src="https://makertube.net/videos/embed/b6RWPeiW6vLz4iVXuuiRtP" title="Gathering & crafting demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Gathering & crafting</span></div>
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<div class="video"><iframe src="https://makertube.net/videos/embed/mCneurjoY3Av6yi48VsGQE" title="No-code content creation demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>No-code creation</span></div>
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<div class="video"><iframe src="https://makertube.net/videos/embed/uSGJ2MHEFjSSKxMiJBJ6Y5" title="Quests & achievements demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Quests & achievements</span></div>
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</div>
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</section>
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<!-- ===== Get started ===== -->
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<section id="start" class="section">
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<div class="section-head">
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<h2>Get started</h2>
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<p>Drop it into <code>ReplicatedStorage</code>, register your content, and call <code>start()</code>.</p>
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</div>
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<div class="start-grid">
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<div class="panel">
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<h3>Install</h3>
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<p>Grab the drop-in model from the latest release, or add it with Wally:</p>
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<pre><code># wally.toml
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[dependencies]
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SurvivorCore = "temujincalidius/survivorcore@0.5.0"</code></pre>
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<p class="muted">…or drop <code>SurvivorCore.rbxm</code> into <code>ReplicatedStorage</code>.</p>
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<p>
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<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore/releases/latest">Latest release ↗</a>
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<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore/tree/main/docs">Read the docs ↗</a>
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</p>
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</div>
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<div class="panel">
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<h3>Boot it</h3>
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<pre><code>local SurvivorCore = require(ReplicatedStorage.SurvivorCore)
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-- register content (or author it no-code in the admin plugin)
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SurvivorCore.Items.register({ id = "berry", name = "Wild Berries", stack = 20 })
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SurvivorCore.Mobs.register({ id = "husk", faction = "hostile", health = 60 })
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SurvivorCore.start() -- boots stats, inventory, gathering, crafting, combat, mobs…</code></pre>
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<p class="muted">The HUD loader calls <code>startClient()</code> for you. That's it.</p>
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</div>
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</div>
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</section>
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</main>
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<footer class="footer">
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<div class="footer-inner">
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<div class="footer-brand">
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<img src="assets/img/logo-64.png" alt="" width="30" height="30" />
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<span>Survivor<span class="accent">Core</span></span>
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</div>
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<nav class="footer-links">
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<a href="https://github.com/TemujinCalidius/SurvivorCore">GitHub</a>
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<a href="https://github.com/TemujinCalidius/SurvivorCore/tree/main/docs">Docs</a>
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<a href="https://github.com/TemujinCalidius/SurvivorCore/releases">Releases</a>
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<a href="https://github.com/sponsors/TemujinCalidius">♥ Sponsor</a>
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<a href="https://thecounterearth.com">The Counter Earth</a>
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</nav>
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</div>
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<p class="colophon">
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Free & open source under the MIT license · the engine behind
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<a href="https://thecounterearth.com">The Counter Earth</a>. Built with
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<a href="https://github.com/rojo-rbx/rojo">Rojo</a>.
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</p>
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</footer>
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</body>
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</html>
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