Files
SurvivorCore/demo
Samuel LisonandClaude Opus 4.8 c3c676fd13 Wire generated flat icons into the demo HUD (stats + credits)
The binder now re-renders a bar/counter the moment its `Icon` attribute is set, so
a game can assign art at runtime — the engine still ships zero asset ids. The demo
ships an example flat icon set (8 game-agnostic glyphs generated via 3D AI Studio /
Gemini 3 Pro, background keyed to transparent, trimmed): a client script assigns
them to the HUD bars + the credits coin. Source PNGs archived under demo/assets/icons.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 16:13:44 +10:00
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