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SurvivorCore/docs
Samuel LisonandClaude Opus 4.8 96bafb8345 fix(trade): self-contained + draggable trade window
Two UX bugs found while recording:

1. The trade window relied on the SEPARATE inventory menu for staging, and
   clicking the menu's backdrop closed it with no obvious way to reopen —
   leaving the trade unusable. The window now lists your carried stacks
   INSIDE it (read from the replicated inventory attributes): click a row to
   offer one, "All" for the whole stack. Dragging from the inventory grid
   still works when that menu happens to be open. Removed the auto-open of
   the inventory panel that created the trap.

2. The window couldn't be moved. Its header is now a drag handle (mouse +
   touch), so it can be pulled out of the way.

Also: the in-window backpack live-refreshes on inventory attribute changes
(coalesced per frame) so a mid-trade pickup can't leave it stale. Panel grown
to 420x476 for the added section.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 15:03:24 +10:00
..
2026-07-16 19:55:56 +10:00
2026-07-16 19:55:56 +10:00