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Two UX bugs found while recording: 1. The trade window relied on the SEPARATE inventory menu for staging, and clicking the menu's backdrop closed it with no obvious way to reopen — leaving the trade unusable. The window now lists your carried stacks INSIDE it (read from the replicated inventory attributes): click a row to offer one, "All" for the whole stack. Dragging from the inventory grid still works when that menu happens to be open. Removed the auto-open of the inventory panel that created the trap. 2. The window couldn't be moved. Its header is now a drag handle (mouse + touch), so it can be pulled out of the way. Also: the in-window backpack live-refreshes on inventory attribute changes (coalesced per frame) so a mid-trade pickup can't leave it stale. Panel grown to 420x476 for the added section. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>