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- ToolEquip: possession gate — a pin is only a pointer; never equip an item the player doesn't carry (a stale/seeded pin without a backing stack could conjure a usable ghost Tool). - Hotbar UI: dim a pinned icon to 0.45 (the Crafting-tab convention) when the player owns none of the item, so an inert pin reads as inert. - Demo: husks spawn beyond aggro+wander reach of the spawn point — no more farming fresh players before they pick up a weapon. Verified live in Studio: a war_bow pin with zero carried refuses to equip and renders dimmed; owned pins equip normally at full opacity. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>