Files
SurvivorCore/default.project.json
T
Samuel LisonandClaude Opus 4.8 649ff0c192 Add survival-stats engine + designer-editable HUD
Server tick (src/systems/SurvivalStats) simulates per-stat drain/regen stored as
Player Attributes, which auto-replicate so the client HUD (src/client/Hud) binds
reactively via GetAttributeChangedSignal — no RemoteEvents. Stats are defined in
src/stats/StatDefs and resolved through three layers (defaults < Config.override <
a Studio SurvivalStatsConfig instance) by src/stats/StatConfig, so owners retune
rates with no code.

The HUD is a real, designer-editable ScreenGui in StarterGui, authored as
diff-friendly JSON (assets/hud/SurvivalHud.model.json); bars bind by a `Stat`
attribute + a `Fill` child, so re-texturing needs zero code. It ships for every
distribution: the demo/Rojo source mount it, the drop-in .rbxm bundles it under a
Templates folder and start()/installHud() deploys it, and HudFallback guarantees a
HUD always appears. Adds the engine's first client layer (startClient()).

Allow committing *.rbxmx/model templates (.gitignore) and skip the CI-fetched
globalTypes.d.luau in selene.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 13:30:12 +10:00

13 lines
352 B
JSON

{
"name": "SurvivorCore",
"tree": {
"$path": "src",
"Templates": {
"$className": "Folder",
"SurvivalHud": { "$path": "assets/hud/SurvivalHud.model.json" },
"SurvivalStatsConfig": { "$path": "assets/config/SurvivalStatsConfig.model.json" },
"HudLoader": { "$path": "assets/client/HudLoader.client.luau" }
}
}
}