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Server-authoritative slots+weight inventory, a 9-slot hotbar (keys 1-9), equipment slots, and a restyleable tabbed menu (functional Inventory + Character Sheet; Codex/Achievements/Quests scaffolded), built the engine's way: authored ScreenGui templates + attribute-discovering binders, with a zero-setup fallback. - Drag-and-drop is driven by a per-frame cursor poll (immune to the grid ScrollingFrame that swallows InputChanged) with GUI-inset-corrected drop hit-testing so releases land on the actual slot. - Menu key defaults to Tab; the engine frees it by disabling the CoreGui player roster (ReclaimCoreKeys) and moves the chat to bottom-left so it clears the top-left HUD (Chat config). Toggle ignores focused TextBoxes. - Consumables apply onConsume via the stat-effects layer + fire item:use; gather yields flow into the inventory; pickups auto-pin to the hotbar. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>