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SurvivorCore/docs
Samuel LisonandClaude Opus 4.8 3d8fd24cd9 feat(survival): realistic default rates; poison hurts only at 100%; hide Roblox health GUI
Tuning + fixes from playtest feedback:
- Poison drains health ONLY at 100% (was scaled from any level) — no more health
  ticking down from leftover/partial poison.
- Hide Roblox's built-in top-right health GUI (CoreGuiType.Health); the engine ships
  its own Health bar. (Retries a few frames since CoreGui can refuse it at session start.)
- Realistic default drift (all in config): Hunger/Thirst ~8h to max, Fatigue ~24h.
  Starving/dehydrated each take ~8h to kill (stack → ~4h when both). Default bleed/poison
  SOURCE rates ~1h (Consequences.Affliction) for real gameplay.
- Poison-at-max health drain 1.0/s and bled-out 3.0/s kept as sensible defaults (tunable).

Demo test station uses EXAGGERATED bleed/poison rates (visible in seconds) and gains
STARVE/DEHYDRATE cubes (jump the need to max) so the slow real-world consequences are
testable without waiting hours.

Gate green (stylua/selene/luau-lsp/build).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 19:42:40 +10:00
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