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Tuning + fixes from playtest feedback: - Poison drains health ONLY at 100% (was scaled from any level) — no more health ticking down from leftover/partial poison. - Hide Roblox's built-in top-right health GUI (CoreGuiType.Health); the engine ships its own Health bar. (Retries a few frames since CoreGui can refuse it at session start.) - Realistic default drift (all in config): Hunger/Thirst ~8h to max, Fatigue ~24h. Starving/dehydrated each take ~8h to kill (stack → ~4h when both). Default bleed/poison SOURCE rates ~1h (Consequences.Affliction) for real gameplay. - Poison-at-max health drain 1.0/s and bled-out 3.0/s kept as sensible defaults (tunable). Demo test station uses EXAGGERATED bleed/poison rates (visible in seconds) and gains STARVE/DEHYDRATE cubes (jump the need to max) so the slow real-world consequences are testable without waiting hours. Gate green (stylua/selene/luau-lsp/build). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>