Files
SurvivorCore/default.project.json
Samuel LisonandClaude Opus 4.8 5ab855fa1b feat(ui): inventory, hotbar & tabbed menu UI (#7, #9, #3)
Server-authoritative slots+weight inventory, a 9-slot hotbar (keys 1-9),
equipment slots, and a restyleable tabbed menu (functional Inventory +
Character Sheet; Codex/Achievements/Quests scaffolded), built the engine's
way: authored ScreenGui templates + attribute-discovering binders, with a
zero-setup fallback.

- Drag-and-drop is driven by a per-frame cursor poll (immune to the grid
  ScrollingFrame that swallows InputChanged) with GUI-inset-corrected drop
  hit-testing so releases land on the actual slot.
- Menu key defaults to Tab; the engine frees it by disabling the CoreGui
  player roster (ReclaimCoreKeys) and moves the chat to bottom-left so it
  clears the top-left HUD (Chat config). Toggle ignores focused TextBoxes.
- Consumables apply onConsume via the stat-effects layer + fire item:use;
  gather yields flow into the inventory; pickups auto-pin to the hotbar.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 17:06:54 +10:00

15 lines
500 B
JSON

{
"name": "SurvivorCore",
"tree": {
"$path": "src",
"Templates": {
"$className": "Folder",
"SurvivalHud": { "$path": "assets/hud/SurvivalHud.model.json" },
"SurvivalMenu": { "$path": "assets/ui/SurvivalMenu.model.json" },
"SurvivalHotbar": { "$path": "assets/ui/SurvivalHotbar.model.json" },
"SurvivalStatsConfig": { "$path": "assets/config/SurvivalStatsConfig.model.json" },
"HudLoader": { "$path": "assets/client/HudLoader.client.luau" }
}
}
}