# Security Policy Thanks for helping keep SurvivorCore — and the games built on it — safe. ## Reporting a vulnerability **Please don't report security vulnerabilities through public GitHub issues, discussions, or pull requests** — a public report discloses the problem before a fix exists, and every game built on SurvivorCore inherits it. Instead, report it privately via GitHub's **[Report a vulnerability](https://github.com/TemujinCalidius/SurvivorCore/security/advisories/new)** form (the repo's **Security → Advisories → Report a vulnerability**). Only the maintainers can see it. Please include what you can: - the affected file(s) / module / version, - the impact and how it could be exploited (e.g. an exploit a malicious client could run against a game that uses the engine), - steps to reproduce or a proof of concept, - any suggested fix. ## What happens next SurvivorCore is small and mostly solo-maintained, so this is best-effort: 1. We aim to **acknowledge** your report within a few days. 2. We confirm the issue and develop a fix **privately**. 3. We **release the fix first**, then publish a **GitHub Security Advisory** (requesting a CVE where warranted) and **credit you** — unless you'd prefer to stay anonymous. We practice **coordinated disclosure**: please give us a reasonable window to ship a fix before disclosing publicly, so games already running the engine can update first. ## Supported versions Security fixes ship against the **latest release** only. Keep your game current with the newest SurvivorCore release — bump the Wally dependency (`temujincalidius/survivorcore`) or re-import the latest `SurvivorCore.rbxm`. | Version | Supported | |---------|-----------| | Latest release | ✅ | | Anything older | ❌ — please update | ## Scope SurvivorCore is an **engine consumed by independent games**, so each game is built and deployed separately. - **In scope:** vulnerabilities in the **SurvivorCore engine code in this repository** — anything that puts a game built on the engine at risk (e.g. a server-side trust boundary the engine gets wrong, or an exploitable default). - **Out of scope here:** a specific *game's* own code, content, or misconfiguration (including any private game built on the engine), and bugs in third-party dependencies or Roblox itself (report those upstream — though we're glad to hear about ones that materially affect SurvivorCore). A game built on SurvivorCore is also only as safe as its own server: **never trust the client** — validate every `RemoteEvent` / `RemoteFunction` argument server-side, keep secrets and keys out of client scripts, and run the latest engine release. ## How we handle security internally Most hardening lands openly as normal issues and PRs, and we run **`selene` + `luau-lsp` static analysis** in CI plus a daily triage. (Luau isn't supported by GitHub CodeQL, so that static analysis is our code-scanning equivalent.) Genuinely sensitive, high-severity findings go through the private advisory process above instead, so a fix is available before any public disclosure.