Commit Graph
4 Commits
Author SHA1 Message Date
Samuel LisonandClaude Opus 4.8 2c68bcc6b0 feat: mob & AI engine + combat (melee + ranged) (#17, #12, #14)
Mob & AI engine (#17): a `Mob` component + a `Mobs` FSM runtime
(idle/wander/chase/attack/flee/leash/death), faction-driven profiles
(hostile/passive/neutral), Humanoid-based mobs so combat/health/death share one
path, per-mob-type reactions, and a `Mobs` Config section.

Combat (#12, #14): server-authoritative melee + ranged reusing the v0.4.0 swing
pipeline; the `combat:hit`/`combat:kill` kill-event schema designed once. Bows use
a TCE-style aim (hold RMB to aim with an over-the-shoulder camera + crosshair and
charge ring, hold LMB to draw, release to fire); the server simulates the gravity
arc and sends the path so the client flies a cosmetic arrow along the real curve.
Arrows are their own configurable ammo item (weight/damage/curve/range/speed).

No-code: admin plugin gains Mob, Weapon and Arrow editors (+ "Add to World" /
"Tool model" drops); the engine loads Weapons/Arrows/Mobs from SurvivorCoreContent.

Fix: scope the orphan hotbar-pin sweep to the removed/consumed item, so consuming
one item never clears an unrelated hotbar-pinned weapon.

Docs: combat.md + mobs.md (with demo video); CHANGELOG Unreleased entry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 20:18:51 +10:00
Samuel LisonandClaude Opus 4.8 d679850f90 feat: tool-swing harvesting, hand crafting & no-code content (#1, #4, #11)
Closes the gather → craft loop and lays the no-code content layer.

- Tool-swing harvesting (#1): equip a hotbar tool (a real Tool via the new
  ToolEquip bridge), click a node, server-validated hit (range / line-of-sight
  / equipped tool / cooldown) granting a per-hit random yield, blocking the hit
  when the inventory is full. Bare-hand hold-E kept. The engine's first
  client-input → RemoteEvent → server-validation pipeline (combat reuses it).
  A floating HP bar shows a node's remaining hits.
- Hand crafting (#4): server-authoritative consume → produce with a
  complexity-scaled craft channel + a progress bar above the crafter; a
  Crafting tab lists hand recipes and gates each on what you carry.
- No-code content (#11, Builder first slice): a Resources registry + a
  content-from-instances loader (Registry.loadFromFolder reads a
  SurvivorCoreContent folder at start), Gatherable binds to a named Resource,
  and a per-resource-type reaction API (reed sways, tree fells + leaves a
  stump). The admin plugin becomes one widget with Stats + Content tabs to
  create/edit items + gatherables, including "Add to World".

New hooks: gather:blocked, craft:start / craft:end / craft:blocked. Docs +
CHANGELOG. Engine stays content-free; the demo supplies the sample content.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 15:43:34 +10:00
Samuel LisonandClaude Opus 4.8 c118ced576 feat(plugin): add reversible edit-mode HUD preview (icons + sample fills)
Studio doesn't run the HUD client binder in Edit view, so an authored SurvivalHud
shows its static template there — full bars, blank readouts, and only the shipped
default icons (an icon override isn't visible until Play). The admin plugin now has
a footer with **Preview HUD** / **Clear** that paints, in Edit, what the running
game would render, so owners tune-and-see without pressing Play.

- plugin/HudPreview.luau (new): mirrors the engine binder's resolution — per-bar
  `Icon` attribute › the stat's effective icon (config/admin override else shipped
  default) for icons; FillAxis-aware sample fill; per-stat ValueFormat for the
  readout; a sample counter value. Every property is snapshotted once before the
  first write and clear() restores them exactly (so it's fully reversible);
  apply() takes an optional hud root for testability. Skips the Assets registry
  tier (runtime-only, empty in Edit) and never guesses engine-owned invert/dangerHigh.
- StatAdminUi: a footer bar with Preview / Clear buttons + a status readout.
- init.server: wires both through ChangeHistory (each is one undo step).
- Verified in Studio: synthetic-HUD logic test (icon resolution, sample fill/value,
  exact restore) + a live visual pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 19:26:54 +10:00
Samuel LisonandClaude Opus 4.8 4256edfd87 feat(plugin): add Survival Stats admin Studio plugin (deltas-only, locked tuning)
A Studio dock widget that lets the experience owner tune the survival stats
through a validated form instead of hand-editing Attributes on the
SurvivalStatsConfig instance — the first slice of the Builder/Admin plugin (#11).

The point is compatibility: edits are LOCKED against engine updates. StatAdmin
(the pure, headlessly-testable logic layer) writes deltas only — it sets an
attribute solely when the owner changes a field from the live engine default,
and removes it on reset / edit-back-to-default. So unset fields keep following
the (improvable) engine defaults across a SurvivorCore release, while explicit
overrides live on the owner's instance, which the engine only ever seeds and
never overwrites. Nothing tuned is lost; nothing left alone is frozen.

Hard guardrail: the plugin can read/write only the seven owner-tunable fields
(STUDIO_ATTR_MAP). A write() assert makes it impossible to ever set the
engine-owned semantics Invert / DangerHigh — re-freezing the affliction
fill-direction bug is structurally unreachable. Runtime-verified in Studio:
every write path exercised (including rejected Invert/DangerHigh attempts) left
zero banned attributes on the instance.

- plugin/StatAdmin.luau     — logic: roster, effective values, deltas-only writes
- plugin/StatAdminUi.luau   — the dock-widget form (per-field reset, override dots)
- plugin/init.server.luau   — toolbar/widget wiring + ChangeHistory undo steps
- plugin.project.json       — separate Rojo tree; build with --plugin to install
- CI: stylua + a plugin-sourcemap luau-lsp pass + a plugin build
- docs/admin-plugin.md + cross-links; fix stale Invert row in the no-code table

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:22:57 +10:00