Commit Graph
8 Commits
Author SHA1 Message Date
Samuel LisonandClaude Opus 4.8 29bd20a93f feat(builder): schema-driven Build page for world objects (#11)
Select a Part or Model in Studio, answer "what is this object?", fill a form —
it becomes a gatherable node, a mob or a quest giver. Closes the gap between
authoring a def and setting up a world object, which until now meant knowing to
tag a part and hand-typing PascalCase attributes in the property panel.

Engine — components can declare an attribute SCHEMA:
- src/components/Schema.luau (new): AttributeSpec/Display/ComponentSchema types,
  normalize/defaults/get/list, and the schemas for Gatherable, Mob, QuestGiver.
  Dependency-free ON PURPOSE: the plugin requires it live at edit time, and the
  component modules themselves can't be required there (Harvesting asserts
  IsServer; Remotes creates instances in ReplicatedStorage).
- Components.define now accepts EITHER the legacy `attr = default` map or a
  schema array, normalizing both to one ordered spec list; bind() reads the
  derived default map, so binding is byte-identical. Legacy maps are sorted, as
  `pairs` order is arbitrary and would make a UI jitter. New getSchema/
  listSchemas. The three shipped components pull name/tag/display/attributes
  from the schema; their onSetup bodies are untouched (defaults verified
  identical, all 23 attributes).

Plugin — the Build page:
- Field.luau (new): coerce/format/equalsDefault, lifted from ConfigAdmin (which
  now delegates), shared by every schema-driven editor.
- FieldRow.luau (new): the shared [○/●] label … control + help row, including a
  ⌄ picker that cycles authored ids for fields declaring `ref`.
- BuildAdmin.luau (new): live schema read with three distinct empty states,
  selection/eligibility/identify, deltas-only attribute writes, applyType
  (tag + clear any other component) and clear.
- BuildAdminUi.luau (new): chooser cards, grouped form, multi-select apply,
  stale-bind-marker warning, SelectionChanged-driven refresh.
- init.server.luau: record()-wrapped buildActions + the page.

Docs: docs/admin-plugin.md Build section + a 60-second walkthrough,
docs/extending.md schema guide, a CONTRIBUTING rule that new creator components
declare one, CHANGELOG.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-30 17:14:52 +10:00
Samuel LisonandClaude Opus 4.8 3349738779 fix: address adversarial-review findings across engine + plugin
Engine: quest overrides with objective*/reward* fields on nested code quests
now WARN at boot (they merge nothing — QuestData prefers nested tables);
EngineConfig + ConfigAdmin reject non-finite numbers (inf/nan).

Plugin: Config group panels auto-size (fixed-height math clipped the last row
of big groups — Theme group lost its Bold font row); Stats panels get the gap
math right; the Engine Config explainer page now REBUILDS the window when the
engine appears (the old hint was impossible — pages were assembled once at
plugin load); create() refuses ids that already have an override (mirror
guard); failed Create/Override reasons render under the create row; rejected
config edits report in the footer; explicit navigation cancels a pending
debounced search jump; the mount-time page restore no longer clobbers the
saved last-page setting during an engine-less session; undo/redo refresh
skips while typing in one of the plugin's own text boxes; search results past
the 50-cap no longer render empty category headers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 12:39:56 +10:00
Samuel LisonandClaude Opus 4.8 91c7a87f89 feat(plugin): SurvivorCore Studio — floating window, sidebar nav, search, Engine Config editor, roster overrides (#11, #21, #40)
New shell: Theme (shared visual system), Nav (rail + lazy router + badges),
OverviewPage, SearchPage (global editable results), SpawnHelpers; init.server
restructured around data-driven pages with last-page persistence and
undo/redo-aware refresh. Widget: floating 660×580 (min 480×380), new ID
SurvivorCoreStudio. ConfigAdmin/-Ui: deltas-only editor pages for all 11
engine Config sections incl. Theme colors (R,G,B + swatch) and fonts.
ContentAdmin/-Ui: per-category pages over the merged roster; + Override
entries (blank = inherit) tuning code-registered defs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 12:07:48 +10:00
Samuel LisonandClaude Opus 4.8 9caa888369 feat: quests + achievements — the goals & progression release (#10)
Quests (#10): a Quests registry + server runtime — objectives (gather/craft/
kill/use × count, blank target = any) and rewards, autoStart + requires chains
(completing a prerequisite auto-starts dependents), optional turn-in at a
tagged QuestGiver (component + prompt). Rewards are never lost: a full
inventory parks the quest as ready and the grant retries on inventory change.
Quests menu tab (L) with per-objective progress bars; QuestLog JSON attribute
replicates state; quest:started/progress/completed/blocked via Hooks + bus.

Achievements: an always-on runtime for the existing registry, ported
architecturally from TCE. A shared Progression layer translates bus events
into auto-derived counters (gathers_reed, crafts_total, kills_husk, …) so a
def is just { key, name, counter, threshold } — flat in code and no-code.
Unlock-once + toast + Achievements tab (J) with progress bars.

Toasts: themed top-right notification queue (Notify remote + Toasts.show).

No-code: admin plugin gains Quests (single-objective + "+ Quest giver" drop)
and Achievements (counter/threshold) editors; the engine loads both from
SurvivorCoreContent. Demo: a 3-quest chain + 4 achievements + a giver post.

Fixed: registerPanel now ADOPTS a template-scaffolded tab (hides the
placeholder, builds into the authored frame) instead of silently no-opping —
this replaces the Quests/Achievements "coming soon" placeholders.

EventBridge parity: gather:*, craft:* and item:use now also cross the bus.
Changed: rojo 7.6.1 → 7.7.0 (rokit pin; CI follows; gate verified).

Docs: quests.md + achievements.md (new), content-authoring/admin-plugin/
extending/README updated, CHANGELOG Unreleased, site feature card.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 15:26:19 +10:00
Samuel LisonandClaude Opus 4.8 2c68bcc6b0 feat: mob & AI engine + combat (melee + ranged) (#17, #12, #14)
Mob & AI engine (#17): a `Mob` component + a `Mobs` FSM runtime
(idle/wander/chase/attack/flee/leash/death), faction-driven profiles
(hostile/passive/neutral), Humanoid-based mobs so combat/health/death share one
path, per-mob-type reactions, and a `Mobs` Config section.

Combat (#12, #14): server-authoritative melee + ranged reusing the v0.4.0 swing
pipeline; the `combat:hit`/`combat:kill` kill-event schema designed once. Bows use
a TCE-style aim (hold RMB to aim with an over-the-shoulder camera + crosshair and
charge ring, hold LMB to draw, release to fire); the server simulates the gravity
arc and sends the path so the client flies a cosmetic arrow along the real curve.
Arrows are their own configurable ammo item (weight/damage/curve/range/speed).

No-code: admin plugin gains Mob, Weapon and Arrow editors (+ "Add to World" /
"Tool model" drops); the engine loads Weapons/Arrows/Mobs from SurvivorCoreContent.

Fix: scope the orphan hotbar-pin sweep to the removed/consumed item, so consuming
one item never clears an unrelated hotbar-pinned weapon.

Docs: combat.md + mobs.md (with demo video); CHANGELOG Unreleased entry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 20:18:51 +10:00
Samuel LisonandClaude Opus 4.8 d679850f90 feat: tool-swing harvesting, hand crafting & no-code content (#1, #4, #11)
Closes the gather → craft loop and lays the no-code content layer.

- Tool-swing harvesting (#1): equip a hotbar tool (a real Tool via the new
  ToolEquip bridge), click a node, server-validated hit (range / line-of-sight
  / equipped tool / cooldown) granting a per-hit random yield, blocking the hit
  when the inventory is full. Bare-hand hold-E kept. The engine's first
  client-input → RemoteEvent → server-validation pipeline (combat reuses it).
  A floating HP bar shows a node's remaining hits.
- Hand crafting (#4): server-authoritative consume → produce with a
  complexity-scaled craft channel + a progress bar above the crafter; a
  Crafting tab lists hand recipes and gates each on what you carry.
- No-code content (#11, Builder first slice): a Resources registry + a
  content-from-instances loader (Registry.loadFromFolder reads a
  SurvivorCoreContent folder at start), Gatherable binds to a named Resource,
  and a per-resource-type reaction API (reed sways, tree fells + leaves a
  stump). The admin plugin becomes one widget with Stats + Content tabs to
  create/edit items + gatherables, including "Add to World".

New hooks: gather:blocked, craft:start / craft:end / craft:blocked. Docs +
CHANGELOG. Engine stays content-free; the demo supplies the sample content.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 15:43:34 +10:00
Samuel LisonandClaude Opus 4.8 c118ced576 feat(plugin): add reversible edit-mode HUD preview (icons + sample fills)
Studio doesn't run the HUD client binder in Edit view, so an authored SurvivalHud
shows its static template there — full bars, blank readouts, and only the shipped
default icons (an icon override isn't visible until Play). The admin plugin now has
a footer with **Preview HUD** / **Clear** that paints, in Edit, what the running
game would render, so owners tune-and-see without pressing Play.

- plugin/HudPreview.luau (new): mirrors the engine binder's resolution — per-bar
  `Icon` attribute › the stat's effective icon (config/admin override else shipped
  default) for icons; FillAxis-aware sample fill; per-stat ValueFormat for the
  readout; a sample counter value. Every property is snapshotted once before the
  first write and clear() restores them exactly (so it's fully reversible);
  apply() takes an optional hud root for testability. Skips the Assets registry
  tier (runtime-only, empty in Edit) and never guesses engine-owned invert/dangerHigh.
- StatAdminUi: a footer bar with Preview / Clear buttons + a status readout.
- init.server: wires both through ChangeHistory (each is one undo step).
- Verified in Studio: synthetic-HUD logic test (icon resolution, sample fill/value,
  exact restore) + a live visual pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 19:26:54 +10:00
Samuel LisonandClaude Opus 4.8 4256edfd87 feat(plugin): add Survival Stats admin Studio plugin (deltas-only, locked tuning)
A Studio dock widget that lets the experience owner tune the survival stats
through a validated form instead of hand-editing Attributes on the
SurvivalStatsConfig instance — the first slice of the Builder/Admin plugin (#11).

The point is compatibility: edits are LOCKED against engine updates. StatAdmin
(the pure, headlessly-testable logic layer) writes deltas only — it sets an
attribute solely when the owner changes a field from the live engine default,
and removes it on reset / edit-back-to-default. So unset fields keep following
the (improvable) engine defaults across a SurvivorCore release, while explicit
overrides live on the owner's instance, which the engine only ever seeds and
never overwrites. Nothing tuned is lost; nothing left alone is frozen.

Hard guardrail: the plugin can read/write only the seven owner-tunable fields
(STUDIO_ATTR_MAP). A write() assert makes it impossible to ever set the
engine-owned semantics Invert / DangerHigh — re-freezing the affliction
fill-direction bug is structurally unreachable. Runtime-verified in Studio:
every write path exercised (including rejected Invert/DangerHigh attempts) left
zero banned attributes on the instance.

- plugin/StatAdmin.luau     — logic: roster, effective values, deltas-only writes
- plugin/StatAdminUi.luau   — the dock-widget form (per-field reset, override dots)
- plugin/init.server.luau   — toolbar/widget wiring + ChangeHistory undo steps
- plugin.project.json       — separate Rojo tree; build with --plugin to install
- CI: stylua + a plugin-sourcemap luau-lsp pass + a plugin build
- docs/admin-plugin.md + cross-links; fix stale Invert row in the no-code table

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 18:22:57 +10:00