Promote CHANGELOG Unreleased → 0.10.0 (the schema-driven Build page for world
objects, #11) and bump wally.toml + SurvivorCore.VERSION.
Demo: new demo/server/Stage.luau — one switch for what the demo places in the
world (gather field + quest post, mobs, starting inventory, hand-test props).
The test-station prop rows now default OFF: they're scaffolding for working ON
the engine and crowded the spawn area for everyone else.
Collateral: the Build demo video on the docs Demos line and as an 8th site
video tile; the landing page's Studio card now tells the Build story; version
surfaces bumped across site, README and getting-started.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Promote CHANGELOG Unreleased → 0.9.0 (player trading #15, the player interact
window, and the bow rate-limit security fix). Bump wally.toml +
SurvivorCore.VERSION to 0.9.0.
Collateral: player-trading demo video as a 7th site video tile and a Demo line
in docs/trading.md + docs/interact.md; a full-width "Player trading" feature
card on the landing page; trading.md + interact.md added to the README doc
index; version surfaces bumped across site, README and getting-started.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Promote CHANGELOG Unreleased → 0.8.0 (SurvivorCore Studio, Engine Config #21,
content overrides #40). Bump wally.toml + SurvivorCore.VERSION to 0.8.0.
Collateral: admin-panel demo video tile on the landing site + docs/admin-plugin
Demos line; refresh the admin feature card + value-prop to name SurvivorCore
Studio / Engine Config / content overrides; bump version surfaces across
site, README and getting-started.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Owner feedback: synced the engine into a fresh place, couldn't find the admin
plugin. Root cause is a docs gap — nothing told the reader that a plugin is
installed separately from a place sync.
- admin-plugin.md: lead the Install section with the key distinction (it's a
Studio editor tool, not place content, so an engine sync does NOT install it);
add per-OS plugins-folder paths (macOS / Windows); spell out the restart-once /
hot-reload-after behaviour; and note the form needs a place with the engine
synced (else the empty state), incl. the restart-drops-unsaved-sync caveat.
- getting-started.md: link Survival Stats + the admin plugin from Next steps,
flagging that the plugin installs separately from the engine.
- README: add a "Tuning, no code" pointer to the admin plugin from the front page.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
CONTRIBUTING mirrors FediHome's structure for the Roblox stack: prerequisites
(Studio + Rojo plugin 7.6.1, rokit, wally), local dev, code style (no hardcoded
asset IDs, content via register()/components, content-free core), the dev/main
branching model, PR flow, changelog rule, and label conventions. Seed
CHANGELOG.md (Keep a Changelog) with Unreleased + a 0.1.0 foundation entry. Add
getting-started (Rojo+Wally and drop-in .rbxm) and extending (register() API,
components, Hooks) guides; cross-link from architecture.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>