Closes the gather → craft loop and lays the no-code content layer.
- Tool-swing harvesting (#1): equip a hotbar tool (a real Tool via the new
ToolEquip bridge), click a node, server-validated hit (range / line-of-sight
/ equipped tool / cooldown) granting a per-hit random yield, blocking the hit
when the inventory is full. Bare-hand hold-E kept. The engine's first
client-input → RemoteEvent → server-validation pipeline (combat reuses it).
A floating HP bar shows a node's remaining hits.
- Hand crafting (#4): server-authoritative consume → produce with a
complexity-scaled craft channel + a progress bar above the crafter; a
Crafting tab lists hand recipes and gates each on what you carry.
- No-code content (#11, Builder first slice): a Resources registry + a
content-from-instances loader (Registry.loadFromFolder reads a
SurvivorCoreContent folder at start), Gatherable binds to a named Resource,
and a per-resource-type reaction API (reed sways, tree fells + leaves a
stump). The admin plugin becomes one widget with Stats + Content tabs to
create/edit items + gatherables, including "Add to World".
New hooks: gather:blocked, craft:start / craft:end / craft:blocked. Docs +
CHANGELOG. Engine stays content-free; the demo supplies the sample content.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>