docs: add SurvivorCore landing page + refresh README

A static landing page (site/) deployed to GitHub Pages via Actions:
- AI-generated brand: the survival-shield logo (favicon → 1024 + .ico) and an
  atmospheric campfire hero, on the docs/design-language palette.
- Sections: hero, value props, feature grid (stats, inventory/crafting, gathering,
  combat, mobs & AI, no-code admin), an "in action" showcase with the demo videos,
  and a get-started/install panel. Dark translucent theme, responsive, self-contained.
- README refreshed to v0.5.0 with the full feature set, badges, and the site link.

The "See it in action" screenshot (site/assets/img/ui-showcase.png) drops in next.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Samuel Lison
2026-07-01 09:18:20 +10:00
co-authored by Claude Opus 4.8
parent 16608201bf
commit e674772a45
14 changed files with 652 additions and 55 deletions
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name: Deploy landing page
# Publishes site/ to GitHub Pages whenever the page changes on main.
on:
push:
branches: [main]
paths:
- "site/**"
- ".github/workflows/pages.yml"
workflow_dispatch:
permissions:
contents: read
pages: write
id-token: write
# One deploy at a time; let a newer push supersede an in-flight run.
concurrency:
group: pages
cancel-in-progress: true
jobs:
deploy:
runs-on: ubuntu-latest
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
steps:
- uses: actions/checkout@v4
- uses: actions/configure-pages@v5
- uses: actions/upload-pages-artifact@v3
with:
path: site
- id: deployment
uses: actions/deploy-pages@v4
+3
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@@ -24,3 +24,6 @@ globalTypes.d.luau
# Editor / OS # Editor / OS
.DS_Store .DS_Store
.vscode/ .vscode/
# Local Claude Code preview/launch config
.claude/
+78 -55
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<div align="center"> <div align="center">
<img src="site/assets/img/logo-256.png" alt="SurvivorCore" width="120" />
# SurvivorCore # SurvivorCore
**A batteries-included, creator-extensible survival game framework for Roblox.** **A batteries-included, creator-extensible survival game engine for Roblox.**
[![Release](https://img.shields.io/github/v/release/TemujinCalidius/SurvivorCore?include_prereleases&color=5ACD78)](https://github.com/TemujinCalidius/SurvivorCore/releases)
[![CI](https://github.com/TemujinCalidius/SurvivorCore/actions/workflows/ci.yml/badge.svg)](https://github.com/TemujinCalidius/SurvivorCore/actions/workflows/ci.yml)
[![License: MIT](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE)
**[🌐 Website](https://temujincalidius.github.io/SurvivorCore/)** · **[📖 Docs](docs/)** · **[📹 Demo](https://makertube.net/w/tyn8JEMG3CaMbTXid8osdU)** · **[⬇ Releases](https://github.com/TemujinCalidius/SurvivorCore/releases)**
</div> </div>
> ⚠️ **Status: early scaffold (v0.1.0).** The foundation layer and architecture are in > **Status: v0.5.0 — pre-release.** The core survival loop is in and working; the engine is
> place; survival systems are being extracted from a production game ([The Counter > being grown toward v1.0 and APIs may still shift. Production-tested in
> Earth](https://github.com/TemujinCalidius/TheCounterEarth)) into this engine. APIs will > [The Counter Earth](https://thecounterearth.com).
> change. Not yet production-ready.
## What it is ## What it is
SurvivorCore gives you the *mechanics* of a survival game — stats (energy/hunger/thirst…), SurvivorCore gives you the *mechanics* of a survival game — without dictating your *content*.
inventory, crafting, cooking, harvesting, hostile mobs & combat, achievements, a codex, and You bring the items, world and art; the engine wires up the behavior, the UI, and the no-code
player persistence — without dictating your *content*. You bring your own items, world, and authoring tools. If you know Roblox Studio, you can build a survival game.
art; the engine wires up the behavior.
## See it live - **Survival stats & HUD** — health, energy, hunger, thirst, fatigue, blood, poison; ticking,
draining, and biting back, on a clean restyleable HUD.
- **Inventory, hotbar & crafting** — slots + carry-weight, a 9-slot hotbar, equipment, and hand
crafting in a tabbed, drag-and-drop menu — server-authoritative.
- **Gathering** — tag any mesh `Gatherable`: hold-E or tool-swing, per-hit yields, and reaction
hooks (a reed sways; a tree fells and leaves a stump).
- **Combat — melee & bow** — click to swing, or aim a bow and loose arrows that arc under real
weight. One server-validated `combat:hit` / `combat:kill` schema.
- **Mobs & AI** — a shared FSM substrate: hostile mobs chase & attack, passive animals flee.
Behavior is data — a mob's `faction` picks the profile.
- **No-code admin plugin** — create items, weapons, ammo and mobs from a Studio form (damage,
range, arrow curve, weight, aggro, leash) and drop them into the world. No scripting.
SurvivorCore powers **[The Counter Earth](https://thecounterearth.com)** — a full survival Everything is **content-free by design**, **server-authoritative**, and **restyleable**the UI
game built on this engine, and its live showcase. The Counter Earth is in **closed Alpha** is real Instances driven by attributes, and every default is overridable.
(not yet open to beta testers), but SurvivorCore contributors and engine devs may get early
access — a good reason to [get involved](CONTRIBUTING.md). 👀
## Two ways to extend it ## Quickstart
**1. Programmatic — register content from code:**
```lua ```lua
local SurvivorCore = require(ReplicatedStorage.SurvivorCore) local SurvivorCore = require(ReplicatedStorage.SurvivorCore)
SurvivorCore.Items.register({ id = "reed", name = "Reed", stack = 20 }) -- register content from code (or author it no-code in the admin plugin)
SurvivorCore.Recipes.register({ SurvivorCore.Items.register({ id = "berry", name = "Wild Berries", stack = 20 })
id = "reed_basket", station = "hand", SurvivorCore.Mobs.register({ id = "husk", faction = "hostile", health = 60 })
ingredients = { { item = "reed", count = 5 } },
output = { item = "reed_basket", count = 1 },
})
SurvivorCore.start() SurvivorCore.start() -- boots stats, inventory, gathering, crafting, combat, mobs…
``` ```
**2. Creator-owned — attach behavior to your own objects:** The built-in HUD loader calls `SurvivorCore.startClient()` for you.
Build *any* mesh, tag it `Gatherable`, and set attributes — no engine-side definition needed: **Install** — drop `SurvivorCore.rbxm` from a [Release](https://github.com/TemujinCalidius/SurvivorCore/releases)
into `ReplicatedStorage`, or add it via [Wally](https://wally.run):
| Attribute | Meaning | ```toml
|---|---| # wally.toml
| `ItemId` | what it yields | [dependencies]
| `Yield` | amount per full harvest | SurvivorCore = "temujincalidius/survivorcore@0.5.0"
| `HP` | hits to deplete | ```
The same pattern extends to craftables, huntables, farmables, and more. For advanced, Working from source? Clone and `rojo serve` the `demo.project.json` place.
game-specific behavior (e.g. trees that physically fall and cut into pieces), hook into
engine lifecycle events instead of forking the engine: ## Creator-owned, no code
Build *any* mesh, tag it with a component, set attributes — no engine-side definition needed:
| Tag | Set | It becomes |
|---|---|---|
| `Gatherable` | `Resource = "oak_tree"` | a harvestable node (item/HP/tool/yield from the def) |
| `Mob` | `MobType = "husk"` | a creature that runs the AI FSM |
For game-specific flourish (a tree that physically fells, a custom death effect), hook the engine
lifecycle instead of forking it:
```lua ```lua
SurvivorCore.Hooks.on("gather:depleted", function(ctx) SurvivorCore.Gather.onReaction("oak_tree", "depleted", function(ctx) fellTrunk(ctx.instance) end)
-- your custom drop / VFX / physics here SurvivorCore.Hooks.on("combat:kill", function(ctx) awardXp(ctx.attacker) end)
end)
``` ```
## Getting started The **admin plugin** turns all of this into Studio forms — see
[docs/admin-plugin.md](docs/admin-plugin.md) and [docs/content-authoring.md](docs/content-authoring.md).
- **Developers** — consume via [Rojo](https://rojo.space) (clone + `rojo serve`) or, once ## Docs
published, as a [Wally](https://wally.run) package.
- **Drop-in** — grab `SurvivorCore.rbxm` from a [Release](../../releases) (auto-built from [Architecture](docs/architecture.md) · [Survival stats + HUD](docs/survival-stats.md) ·
source via `rojo build`), drop it into `ReplicatedStorage`, and add a short bootstrap [Inventory](docs/inventory.md) · [Harvesting](docs/harvesting.md) · [Crafting](docs/crafting.md) ·
script that `require`s it and calls `.start()`. [Combat](docs/combat.md) · [Mobs & AI](docs/mobs.md) · [No-code content](docs/content-authoring.md) ·
- **Tuning, no code** — owners can adjust the survival stats from a Studio form with the [Admin plugin](docs/admin-plugin.md) · [Design language](docs/design-language.md) ·
[Survival Stats admin plugin](docs/admin-plugin.md). It's editor tooling, so it installs [Extending](docs/extending.md)
separately from the engine (built once into your Studio plugins folder).
## Project layout ## Project layout
``` ```
src/ src/
init.luau -- SurvivorCore root: .start() + the public API init.luau -- SurvivorCore root: .start() / .startClient() + the public API
foundation/ -- Config, Assets, EventBridge, Hooks, Registry (the core plumbing) foundation/ -- Config, Assets, EventBridge, Hooks, Reactions, Registry
registries/ -- Items, Recipes, Stats, Achievements, Codex, Appearance, Mobs registries/ -- Items, Recipes, Resources, Stats, Mobs, …
components/ -- creator-facing tag/attribute components (e.g. Gatherable) components/ -- creator-facing tag/attribute components (Gatherable, Mob)
demo/ -- a runnable demo place that consumes the engine systems/ -- Inventory, Harvesting, Crafting, Combat, Mobs, SurvivalStats…
docs/architecture.md -- how the layers fit together client/ -- HUD + UI binders, combat/harvest input
plugin/ -- the Studio admin plugin (separate Rojo tree)
demo/ -- a runnable demo place that consumes the engine
site/ -- the landing page (deployed to GitHub Pages)
docs/ -- documentation
``` ```
## Sponsor ## Sponsor
SurvivorCore is free and open source. If it's useful to you — or you just want to help the SurvivorCore is free and open source. If it's useful — or you just want to help the engine grow —
engine grow — you can support development via support development via [GitHub Sponsors](https://github.com/sponsors/TemujinCalidius). 💛
[GitHub Sponsors](https://github.com/sponsors/TemujinCalidius). 💛
## License ## License
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>SurvivorCore — the survival game engine for Roblox</title>
<meta
name="description"
content="SurvivorCore is a batteries-included, creator-extensible survival game framework for Roblox. Survival stats, inventory, gathering, crafting, combat, mobs & AI — plus a no-code admin plugin. Free & open source."
/>
<meta name="theme-color" content="#14171e" />
<!-- Open Graph / Twitter -->
<meta property="og:type" content="website" />
<meta property="og:title" content="SurvivorCore — the survival game engine for Roblox" />
<meta
property="og:description"
content="Build a survival game in Roblox Studio — survival stats, inventory, gathering, crafting, combat, mobs & AI, and a no-code admin plugin. Free & open source."
/>
<meta property="og:url" content="https://temujincalidius.github.io/SurvivorCore/" />
<meta property="og:image" content="https://temujincalidius.github.io/SurvivorCore/assets/img/og-image.jpg" />
<meta name="twitter:card" content="summary_large_image" />
<link rel="icon" href="assets/img/favicon.ico" sizes="any" />
<link rel="icon" type="image/png" href="assets/img/logo-64.png" />
<link rel="apple-touch-icon" href="assets/img/logo-180.png" />
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link
href="https://fonts.googleapis.com/css2?family=Manrope:wght@400;500;600;700;800&display=swap"
rel="stylesheet"
/>
<link rel="stylesheet" href="styles.css" />
</head>
<body>
<header class="nav">
<a class="brand" href="#top" aria-label="SurvivorCore home">
<img src="assets/img/logo-64.png" alt="" width="34" height="34" />
<span>Survivor<span class="accent">Core</span></span>
</a>
<nav class="nav-links">
<a href="#features">Features</a>
<a href="#demos">Demos</a>
<a href="#start">Get started</a>
<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore">GitHub ↗</a>
</nav>
</header>
<main id="top">
<!-- ===== Hero ===== -->
<section class="hero">
<div class="hero-bg" aria-hidden="true"></div>
<div class="hero-inner">
<img class="hero-logo" src="assets/img/logo-256.png" alt="SurvivorCore logo" width="112" height="112" />
<a class="badge" href="https://github.com/TemujinCalidius/SurvivorCore/releases/latest">
v0.5.0 · pre-release
</a>
<h1>The survival game engine for <span class="accent">Roblox</span></h1>
<p class="lede">
A batteries-included, creator-extensible framework. Survival stats, inventory, gathering,
crafting, combat, mobs &amp; AI — wired together, restyleable, and authorable
<strong>without code</strong>. If you know Roblox Studio, you can build a survival game.
</p>
<div class="cta">
<a class="btn btn-primary" href="#start">Get started</a>
<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore">View on GitHub</a>
</div>
<p class="hero-sub">Free &amp; open source (MIT) · drop-in <code>.rbxm</code> or Wally</p>
</div>
</section>
<!-- ===== Value props ===== -->
<section class="props">
<div class="prop">
<h3>Batteries included</h3>
<p>The core survival loop ships working — stats, inventory, gather, craft, fight — not a pile of parts to wire.</p>
</div>
<div class="prop">
<h3>No-code friendly</h3>
<p>A Studio admin plugin creates items, weapons, ammo and mobs — with full stats — and zero scripting.</p>
</div>
<div class="prop">
<h3>Yours to re-skin</h3>
<p>UI is real, restyleable Instances driven by attributes. Override any default; nothing is locked.</p>
</div>
<div class="prop">
<h3>Server-authoritative</h3>
<p>Hits, harvests and crafts are validated on the server. Content-free by design — you bring the game.</p>
</div>
</section>
<!-- ===== Features ===== -->
<section id="features" class="section">
<div class="section-head">
<h2>Everything the survival loop needs</h2>
<p>Each system is configurable, hook-extensible, and authorable as tagged Instances or no-code.</p>
</div>
<div class="grid">
<article class="card">
<span class="ico ico-green" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M3 12h4l2 5 4-12 2 7h6"/></svg>
</span>
<h3>Survival stats &amp; HUD</h3>
<p>Health, energy, hunger, thirst, fatigue, blood, poison — ticking, draining, biting back. A clean, restyleable HUD drives only the data.</p>
</article>
<article class="card">
<span class="ico ico-green" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><rect x="3" y="3" width="7" height="7" rx="1.5"/><rect x="14" y="3" width="7" height="7" rx="1.5"/><rect x="3" y="14" width="7" height="7" rx="1.5"/><rect x="14" y="14" width="7" height="7" rx="1.5"/></svg>
</span>
<h3>Inventory, hotbar &amp; crafting</h3>
<p>Slots + carry-weight, a 9-slot hotbar, equipment, and hand crafting in a tabbed menu — server-authoritative, drag-and-drop.</p>
</article>
<article class="card">
<span class="ico ico-green" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M14 3l7 7-3 3-7-7z"/><path d="M11 6 4 13l-1 8 8-1 7-7"/></svg>
</span>
<h3>Gathering</h3>
<p>Tag any mesh <code>Gatherable</code>: hold-E or tool-swing, per-hit yields, reaction hooks (a reed sways, a tree fells and leaves a stump).</p>
</article>
<article class="card">
<span class="ico ico-ember" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M12 3c2 3 1 5-1 7s-2 5 1 6c3-1 5-4 5-8 3 2 3 8-2 10s-11-1-11-7c0-4 4-6 4-9 1 .5 2 .8 4 1z"/></svg>
</span>
<h3>Combat — melee &amp; bow</h3>
<p>Click to swing; or aim a bow, draw for power, and loose arrows that <em>arc under real weight</em>. One server-validated kill-event schema.</p>
</article>
<article class="card">
<span class="ico ico-ember" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><circle cx="12" cy="10" r="6"/><path d="M8 9h.01M16 9h.01M9 20l1-4M15 20l-1-4"/></svg>
</span>
<h3>Mobs &amp; AI</h3>
<p>A shared FSM substrate: hostile mobs chase &amp; attack, passive animals flee. Behavior is data — faction picks the profile.</p>
</article>
<article class="card">
<span class="ico ico-green" aria-hidden="true">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M14.7 6.3a4 4 0 0 0-5.4 5.4l-6 6 2 2 6-6a4 4 0 0 0 5.4-5.4l-2.3 2.3-2-2 2.3-2.3z"/></svg>
</span>
<h3>No-code admin plugin</h3>
<p>Create items, weapons, ammo and mobs from a Studio form — damage, range, arrow curve, weight, aggro, leash — and drop them into the world.</p>
</article>
</div>
</section>
<!-- ===== Showcase ===== -->
<section id="demos" class="section">
<div class="section-head">
<h2>See it in action</h2>
<p>The whole UI suite runs out of the box — restyle it, or keep the clean defaults.</p>
</div>
<figure class="shot">
<img
src="assets/img/ui-showcase.png"
alt="SurvivorCore in Roblox Studio: the survival HUD, a tabbed inventory/crafting menu, and the hotbar"
loading="lazy"
onerror="this.closest('figure').style.display='none'"
/>
<figcaption>HUD, tabbed menu (inventory · character · crafting · codex · achievements · quests) and hotbar — all default UI.</figcaption>
</figure>
<div class="videos">
<div class="video"><iframe src="https://makertube.net/videos/embed/tyn8JEMG3CaMbTXid8osdU" title="Mobs &amp; combat demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Mobs &amp; combat</span></div>
<div class="video"><iframe src="https://makertube.net/videos/embed/b6RWPeiW6vLz4iVXuuiRtP" title="Gathering &amp; crafting demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Gathering &amp; crafting</span></div>
<div class="video"><iframe src="https://makertube.net/videos/embed/mCneurjoY3Av6yi48VsGQE" title="No-code content creation demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>No-code creation</span></div>
<div class="video"><iframe src="https://makertube.net/videos/embed/wXRkuJo323AHMpZKVwWxt3" title="Inventory &amp; hotbar demo" loading="lazy" allowfullscreen sandbox="allow-same-origin allow-scripts allow-popups allow-fullscreen"></iframe><span>Inventory &amp; hotbar</span></div>
</div>
</section>
<!-- ===== Get started ===== -->
<section id="start" class="section">
<div class="section-head">
<h2>Get started</h2>
<p>Drop it into <code>ReplicatedStorage</code>, register your content, and call <code>start()</code>.</p>
</div>
<div class="start-grid">
<div class="panel">
<h3>Install</h3>
<p>Grab the drop-in model from the latest release, or add it with Wally:</p>
<pre><code># wally.toml
[dependencies]
SurvivorCore = "temujincalidius/survivorcore@0.5.0"</code></pre>
<p class="muted">…or drop <code>SurvivorCore.rbxm</code> into <code>ReplicatedStorage</code>.</p>
<p>
<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore/releases/latest">Latest release ↗</a>
<a class="btn btn-ghost" href="https://github.com/TemujinCalidius/SurvivorCore/tree/main/docs">Read the docs ↗</a>
</p>
</div>
<div class="panel">
<h3>Boot it</h3>
<pre><code>local SurvivorCore = require(ReplicatedStorage.SurvivorCore)
-- register content (or author it no-code in the admin plugin)
SurvivorCore.Items.register({ id = "berry", name = "Wild Berries", stack = 20 })
SurvivorCore.Mobs.register({ id = "husk", faction = "hostile", health = 60 })
SurvivorCore.start() -- boots stats, inventory, gathering, crafting, combat, mobs…</code></pre>
<p class="muted">The HUD loader calls <code>startClient()</code> for you. That's it.</p>
</div>
</div>
</section>
</main>
<footer class="footer">
<div class="footer-inner">
<div class="footer-brand">
<img src="assets/img/logo-64.png" alt="" width="30" height="30" />
<span>Survivor<span class="accent">Core</span></span>
</div>
<nav class="footer-links">
<a href="https://github.com/TemujinCalidius/SurvivorCore">GitHub</a>
<a href="https://github.com/TemujinCalidius/SurvivorCore/tree/main/docs">Docs</a>
<a href="https://github.com/TemujinCalidius/SurvivorCore/releases">Releases</a>
<a href="https://thecounterearth.com">The Counter Earth</a>
</nav>
</div>
<p class="colophon">
Free &amp; open source under the MIT license · the engine behind
<a href="https://thecounterearth.com">The Counter Earth</a>. Built with
<a href="https://github.com/rojo-rbx/rojo">Rojo</a>.
</p>
</footer>
</body>
</html>
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/* SurvivorCore landing page — matches docs/design-language.md
(dark translucent panels, charcoal / ember-orange / survival-green). */
:root {
--bg: #14171e;
--bg-2: #0f1217;
--panel: rgba(20, 23, 30, 0.55);
--panel-solid: #1a1e27;
--stroke: rgba(210, 220, 245, 0.12);
--stroke-strong: rgba(210, 220, 245, 0.22);
--text: #f1f3f8;
--muted: #a6adbd;
--ember: #f0883c;
--green: #5acd78;
--radius: 14px;
--maxw: 1120px;
--font: "Manrope", ui-sans-serif, system-ui, -apple-system, "Segoe UI", Roboto, sans-serif;
}
* { box-sizing: border-box; }
html { scroll-behavior: smooth; }
body {
margin: 0;
background: var(--bg);
color: var(--text);
font-family: var(--font);
font-size: 17px;
line-height: 1.6;
-webkit-font-smoothing: antialiased;
overflow-x: hidden;
}
a { color: var(--green); text-decoration: none; }
a:hover { color: #7fe39a; }
code, pre {
font-family: ui-monospace, "SF Mono", "Cascadia Code", "Fira Code", monospace;
font-size: 0.86em;
}
:focus-visible { outline: 2px solid var(--green); outline-offset: 3px; border-radius: 6px; }
h1, h2, h3 { line-height: 1.15; letter-spacing: -0.015em; margin: 0; }
.accent { color: var(--green); }
/* ---- Buttons ---- */
.btn {
display: inline-flex;
align-items: center;
gap: 0.4em;
padding: 0.7em 1.25em;
border-radius: 11px;
font-weight: 700;
font-size: 0.96rem;
border: 1px solid transparent;
transition: transform 0.12s ease, background 0.2s ease, border-color 0.2s ease;
cursor: pointer;
}
.btn:hover { transform: translateY(-1px); }
.btn-primary { background: var(--green); color: #08120b; }
.btn-primary:hover { background: #6fe08c; color: #08120b; }
.btn-ghost {
background: rgba(255, 255, 255, 0.03);
border-color: var(--stroke-strong);
color: var(--text);
}
.btn-ghost:hover { border-color: var(--green); color: var(--text); background: rgba(90, 205, 120, 0.08); }
/* ---- Nav ---- */
.nav {
position: sticky;
top: 0;
z-index: 50;
display: flex;
align-items: center;
justify-content: space-between;
gap: 1rem;
padding: 0.75rem clamp(1rem, 4vw, 2rem);
background: rgba(15, 18, 23, 0.72);
backdrop-filter: blur(12px);
border-bottom: 1px solid var(--stroke);
}
.brand {
display: flex;
align-items: center;
gap: 0.55rem;
font-weight: 800;
font-size: 1.15rem;
color: var(--text);
letter-spacing: -0.02em;
}
.brand img { display: block; }
.nav-links { display: flex; align-items: center; gap: 1.4rem; }
.nav-links > a { color: var(--muted); font-weight: 600; font-size: 0.95rem; }
.nav-links > a:hover { color: var(--text); }
.nav-links .btn { padding: 0.5em 1em; }
/* ---- Hero ---- */
.hero { position: relative; isolation: isolate; overflow: hidden; }
.hero-bg {
position: absolute;
inset: 0;
z-index: -1;
background: url("assets/img/hero.jpg") center 38% / cover no-repeat;
}
.hero-bg::after {
content: "";
position: absolute;
inset: 0;
background:
radial-gradient(120% 80% at 50% 20%, transparent 30%, rgba(15, 18, 23, 0.5) 100%),
linear-gradient(180deg, rgba(15, 18, 23, 0.62) 0%, rgba(15, 18, 23, 0.35) 38%, rgba(20, 23, 30, 0.92) 92%, var(--bg) 100%);
}
.hero-inner {
max-width: 800px;
margin: 0 auto;
padding: clamp(3.5rem, 9vw, 7rem) clamp(1.2rem, 4vw, 2rem) clamp(3rem, 7vw, 5.5rem);
text-align: center;
}
.hero-logo {
width: clamp(84px, 12vw, 112px);
height: auto;
filter: drop-shadow(0 8px 26px rgba(0, 0, 0, 0.45));
margin-bottom: 1.2rem;
}
.badge {
display: inline-block;
margin-bottom: 1.1rem;
padding: 0.32em 0.85em;
font-size: 0.8rem;
font-weight: 700;
letter-spacing: 0.02em;
color: var(--green);
background: rgba(90, 205, 120, 0.1);
border: 1px solid rgba(90, 205, 120, 0.3);
border-radius: 999px;
}
.badge:hover { color: #7fe39a; }
h1 {
font-size: clamp(2.3rem, 6vw, 3.7rem);
font-weight: 800;
}
.lede {
margin: 1.1rem auto 0;
max-width: 620px;
color: #d6dbe6;
font-size: clamp(1.02rem, 2.4vw, 1.18rem);
}
.lede strong { color: var(--text); }
.cta { margin-top: 1.8rem; display: flex; gap: 0.8rem; justify-content: center; flex-wrap: wrap; }
.hero-sub { margin-top: 1.3rem; color: var(--muted); font-size: 0.9rem; }
.hero-sub code { color: #cdd3df; }
/* ---- Value props ---- */
.props {
max-width: var(--maxw);
margin: clamp(2.5rem, 6vw, 4.5rem) auto 0;
padding: 0 clamp(1.2rem, 4vw, 2rem);
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 1rem;
}
.prop {
padding: 1.3rem 1.3rem 1.4rem;
background: var(--panel);
border: 1px solid var(--stroke);
border-radius: var(--radius);
backdrop-filter: blur(8px);
}
.prop h3 { font-size: 1.06rem; font-weight: 700; }
.prop p { margin: 0.5rem 0 0; color: var(--muted); font-size: 0.95rem; }
/* ---- Sections ---- */
.section {
max-width: var(--maxw);
margin: 0 auto;
padding: clamp(3.5rem, 8vw, 6rem) clamp(1.2rem, 4vw, 2rem) 0;
}
.section-head { text-align: center; max-width: 640px; margin: 0 auto clamp(2rem, 5vw, 3rem); }
.section-head h2 { font-size: clamp(1.7rem, 4vw, 2.4rem); font-weight: 800; }
.section-head p { color: var(--muted); margin: 0.7rem 0 0; font-size: 1.05rem; }
/* ---- Feature grid ---- */
.grid {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 1.1rem;
}
.card {
padding: 1.5rem;
background: var(--panel);
border: 1px solid var(--stroke);
border-radius: var(--radius);
backdrop-filter: blur(8px);
transition: transform 0.15s ease, border-color 0.2s ease, background 0.2s ease;
}
.card:hover { transform: translateY(-3px); border-color: var(--stroke-strong); background: rgba(26, 30, 39, 0.6); }
.card h3 { font-size: 1.18rem; font-weight: 700; margin-top: 1rem; }
.card p { color: var(--muted); margin: 0.5rem 0 0; font-size: 0.97rem; }
.card code { color: #cdd3df; background: rgba(255, 255, 255, 0.05); padding: 0.05em 0.35em; border-radius: 5px; }
.ico {
display: grid;
place-items: center;
width: 46px;
height: 46px;
border-radius: 12px;
}
.ico svg { width: 24px; height: 24px; }
.ico-green { color: var(--green); background: rgba(90, 205, 120, 0.12); }
.ico-ember { color: var(--ember); background: rgba(240, 136, 60, 0.13); }
/* ---- Showcase ---- */
.shot {
margin: 0;
border: 1px solid var(--stroke-strong);
border-radius: var(--radius);
overflow: hidden;
background: var(--panel-solid);
box-shadow: 0 30px 70px -30px rgba(0, 0, 0, 0.7);
}
.shot img { display: block; width: 100%; height: auto; }
.shot figcaption {
padding: 0.8rem 1.1rem;
color: var(--muted);
font-size: 0.9rem;
border-top: 1px solid var(--stroke);
text-align: center;
}
.videos {
margin-top: 1.4rem;
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 1.1rem;
}
.video {
background: var(--panel-solid);
border: 1px solid var(--stroke);
border-radius: var(--radius);
overflow: hidden;
}
.video iframe { display: block; width: 100%; aspect-ratio: 16 / 9; border: 0; }
.video span {
display: block;
padding: 0.65rem 1rem;
font-weight: 600;
font-size: 0.92rem;
color: var(--muted);
border-top: 1px solid var(--stroke);
}
/* ---- Get started ---- */
.start-grid { display: grid; grid-template-columns: 1fr 1fr; gap: 1.2rem; }
.panel {
padding: 1.6rem;
background: var(--panel);
border: 1px solid var(--stroke);
border-radius: var(--radius);
backdrop-filter: blur(8px);
}
.panel h3 { font-size: 1.2rem; font-weight: 700; }
.panel p { color: var(--muted); }
.panel p.muted { font-size: 0.9rem; }
.panel .btn { margin-top: 0.4rem; margin-right: 0.5rem; }
pre {
margin: 1rem 0;
padding: 1rem 1.1rem;
background: #0c0f14;
border: 1px solid var(--stroke);
border-radius: 10px;
overflow-x: auto;
color: #d7dce6;
line-height: 1.55;
}
pre code { color: inherit; }
/* ---- Footer ---- */
.footer {
margin-top: clamp(3.5rem, 8vw, 6rem);
padding: clamp(2rem, 5vw, 3rem) clamp(1.2rem, 4vw, 2rem) 2.5rem;
border-top: 1px solid var(--stroke);
background: var(--bg-2);
}
.footer-inner {
max-width: var(--maxw);
margin: 0 auto;
display: flex;
align-items: center;
justify-content: space-between;
gap: 1.2rem;
flex-wrap: wrap;
}
.footer-brand { display: flex; align-items: center; gap: 0.5rem; font-weight: 800; }
.footer-links { display: flex; gap: 1.3rem; flex-wrap: wrap; }
.footer-links a { color: var(--muted); font-weight: 600; font-size: 0.95rem; }
.footer-links a:hover { color: var(--text); }
.colophon {
max-width: var(--maxw);
margin: 1.5rem auto 0;
color: #6f7686;
font-size: 0.86rem;
}
/* ---- Responsive ---- */
@media (max-width: 900px) {
.props { grid-template-columns: repeat(2, 1fr); }
.grid { grid-template-columns: repeat(2, 1fr); }
.start-grid { grid-template-columns: 1fr; }
}
@media (max-width: 680px) {
.nav-links { gap: 0.8rem; }
.nav-links > a:not(.btn) { display: none; }
.props { grid-template-columns: 1fr; }
.grid { grid-template-columns: 1fr; }
.videos { grid-template-columns: 1fr; }
}
@media (prefers-reduced-motion: reduce) {
* { scroll-behavior: auto; transition: none !important; }
}