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feat: quests + achievements — the goals & progression release (#10)
Quests (#10): a Quests registry + server runtime — objectives (gather/craft/ kill/use × count, blank target = any) and rewards, autoStart + requires chains (completing a prerequisite auto-starts dependents), optional turn-in at a tagged QuestGiver (component + prompt). Rewards are never lost: a full inventory parks the quest as ready and the grant retries on inventory change. Quests menu tab (L) with per-objective progress bars; QuestLog JSON attribute replicates state; quest:started/progress/completed/blocked via Hooks + bus. Achievements: an always-on runtime for the existing registry, ported architecturally from TCE. A shared Progression layer translates bus events into auto-derived counters (gathers_reed, crafts_total, kills_husk, …) so a def is just { key, name, counter, threshold } — flat in code and no-code. Unlock-once + toast + Achievements tab (J) with progress bars. Toasts: themed top-right notification queue (Notify remote + Toasts.show). No-code: admin plugin gains Quests (single-objective + "+ Quest giver" drop) and Achievements (counter/threshold) editors; the engine loads both from SurvivorCoreContent. Demo: a 3-quest chain + 4 achievements + a giver post. Fixed: registerPanel now ADOPTS a template-scaffolded tab (hides the placeholder, builds into the authored frame) instead of silently no-opping — this replaces the Quests/Achievements "coming soon" placeholders. EventBridge parity: gather:*, craft:* and item:use now also cross the bus. Changed: rojo 7.6.1 → 7.7.0 (rokit pin; CI follows; gate verified). Docs: quests.md + achievements.md (new), content-authoring/admin-plugin/ extending/README updated, CHANGELOG Unreleased, site feature card. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -5,11 +5,13 @@ Attributes in the Explorer. It adds two toolbar buttons under **SurvivorCore**:
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- **Survival Stats** — tune the survival-stat rates/thresholds/HUD on the `SurvivalStatsConfig`
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instance (the deltas-only, locked model below).
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- **Content** — create/edit/delete **items**, **weapons**, **gatherable resources** and **mobs** with
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no code (the Builder slice). It writes `SurvivorCoreContent` instances the engine loads at `start()`
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— see [content-authoring.md](content-authoring.md). Gatherables and mobs each get a **+ Add to
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World** button that drops the tagged instance in front of the camera. Unlike the stats editor,
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content is full owner-authored defs (not deltas). Every edit is one Studio undo step.
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- **Content** — create/edit/delete **items**, **weapons**, **arrows**, **gatherable resources**,
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**mobs**, **quests** and **achievements** with no code (the Builder slice). It writes
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`SurvivorCoreContent` instances the engine loads at `start()` — see
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[content-authoring.md](content-authoring.md). Gatherables/mobs get **+ Add to World**, weapons
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**+ Tool model**, quests **+ Quest giver** — each drops the tagged instance in front of the
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camera. Unlike the stats editor, content is full owner-authored defs (not deltas). Every edit is
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one Studio undo step.
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The rest of this page covers the Survival Stats editor; both install the same way. It's the
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[Builder / Admin plugin](https://github.com/TemujinCalidius/SurvivorCore/issues/11).
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