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docs: link v0.4.0 demo videos (gathering/crafting + no-code content)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -13,7 +13,7 @@ Attributes in the Explorer. It adds two toolbar buttons under **SurvivorCore**:
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The rest of this page covers the Survival Stats editor; both install the same way. It's the
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[Builder / Admin plugin](https://github.com/TemujinCalidius/SurvivorCore/issues/11).
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> 📹 **Demo:** [HUD, survival stats & the admin plugin in action](https://makertube.net/w/xqX7wfRpTqd9L9BkozCS1P)
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> 📹 **Demos:** [HUD, survival stats & the admin plugin](https://makertube.net/w/xqX7wfRpTqd9L9BkozCS1P) · [no-code item & gatherable creation](https://makertube.net/w/mCneurjoY3Av6yi48VsGQE)
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## Install
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@@ -1,5 +1,7 @@
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# No-code content authoring
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> 📹 **Demo:** [creating an item + gatherable in the admin panel](https://makertube.net/w/mCneurjoY3Av6yi48VsGQE)
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The engine ships **zero** items, resources, or recipes — your game supplies them. You can do this
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two ways, and they coexist:
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+1
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@@ -4,7 +4,7 @@ Hand crafting closes the **gather → craft → use** loop: from your inventory,
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are consumed and its output produced — server-authoritative, via
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[`src/systems/Crafting.luau`](../src/systems/Crafting.luau).
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> 📹 Demo video: _coming soon_
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> 📹 **Demo:** [gathering & hand crafting in action](https://makertube.net/w/b6RWPeiW6vLz4iVXuuiRtP)
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## Recipes
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+1
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@@ -13,7 +13,7 @@ it validates, rolls a **per-hit yield** (`yieldMin..yieldMax`), tries to add it
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(**blocking the hit if you're full** — nothing wasted), then spends one HP and fires the hooks. On
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depletion the node is destroyed (unless it opts out — see reactions).
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> 📹 Demo video: _coming soon_
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> 📹 **Demo:** [chopping a tree, gathering reeds & hand crafting](https://makertube.net/w/b6RWPeiW6vLz4iVXuuiRtP)
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## Defining a node
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