* Included text referring to the SPDX license identifiers used in various places in the repo * Renamed license text files to use their SPDX identifiers as the name * Set the license in Serie's new scripts to MIT (those derived from Shin's original scripts remain AGPL).
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Ruth2 Mesh Avatar Project
Ruth2 is a low-poly mesh body specifically designed for OpenSimulator. It is built to use standard Second Life(TM) UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from the OpenSimulator Community.
- Github Repository: https://github.com/RuthAndRoth/Ruth2
- Discord Discussion Forum: https://discordapp.com/channels/619919380154810380/619919380691550240
- Discord Discussion Forum Invitation (open to all): https://discord.gg/UMyaZkc
- MeWe Community Page: https://mewe.com/group/5bbe0189a5f4e57c73569fb9
- Second Life Groups: "RuthAndRoth" and "Ruth and Roth Community"
- OpenSim Group: OSGrid RuthAndRoth
- OpenSim Region: OSGrid RuthAndRoth hop://login.osgrid.org/RuthAndRoth/128/128/26
Current Release
The Ruth2 current release files are in the Mesh directory.
Previous Release
Previous releases of Ruth2 may be found in the old Ruth repo on Github and in a number of places both in Second Life and OSGrid as listed above.
Personal Directories
We have moved all personal directories under the new top-level directory 'Contrib'. These continue to be used as they always have, as a place for team members to put things that are still under development before (or until) they are merged into the master release directories.
Upload Artifacts
Since not everyone is prepared to perform Blender exports to get the Collada files for uploading we maintain recent exported .dae files in the Artifacts directory. These correspond to the .blend files in the Mesh directory.
There is also an IAR file that can be uset to pre-load OpenSim grids. These are usually updated at releases. They will maintain consistent UUIDs for the assets to minimize duplication when uploading multiple releases for unchanged files.
Licenses
Ruth2 is AGPL licensed, other contents of this repository are also AGPL licensed unless otherwise indicated. See LICENSE.md for specific details.
Changes from Ruth 2.0
The Ruth2 and Roth2 repositories have been extracted from the original Ruth 2.0 repo, retaining all Git history of the files that have been moved. Some common files will be moved later to a common repo. Below is the list of changes for the files present in this repo:
- Animations -> Accessories/Animations
- Clothing -> Accessories/Clothing
- Contrib/Shin Ingen/Ruth/Uploads -> Artifacts/Collada
- Licenses.txt -> LICENSE.md
- Mesh/Avatar Ruth -> Mesh
- Mesh/OSRuth2_CurrentRelease_DevKit_RC3.blend -> Mesh/ru2_DevKit_v3.blend
- Mesh/OSRuth2_CurrentRelease_Source_RC3.blend -> Mesh/ru2_Source_v3.blend
- Mesh/Avatar Ruth/IARs -> Artifacts/IAR
- Artifacts/IAR/R2-Ruth-RC3.iar -> Artifacts/IAR/Ruth2-v3.iar
- Mesh/Avatar Ruth/Scripts -> Scripts
- Mesh/Avatar Ruth/Textures -> Textures
- Mesh/Avatar Ruth/Uploads -> Artifacts/Collada
- Shapes -> Accessories/Shapes
- Skins -> Accessories/Skins
Reference Files
The original Ruth repo contained a number of reference files archived from various places around the Internet. Some of those have become hard to find due to link rot and sites vanishing.
Those archived files are now in their own repo https://github.com/RuthAndRoth/Reference.