From a78102dfa17105e11faace87db19bb2d9ec63361 Mon Sep 17 00:00:00 2001 From: Ai Austin Date: Mon, 2 Nov 2020 19:22:54 +0000 Subject: [PATCH] Format only --- Ada Radius/Readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ada Radius/Readme.md b/Ada Radius/Readme.md index 022400e..f512ed8 100644 --- a/Ada Radius/Readme.md +++ b/Ada Radius/Readme.md @@ -9,7 +9,7 @@ Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures. ### Other Resources -SLAvatar.blend - replica of the inworld default avatar mesh, based on SLWiki downloads +SLAvatar.blend - replica of the inworld default avatar mesh, based on SLWiki downloads. opensim_armatures.ods - Ada Radius' spreadshheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender.