From 9aae4f2084eb1a867d9a7fbc46a2daea695725c0 Mon Sep 17 00:00:00 2001 From: Ada Radius Date: Mon, 2 Nov 2020 08:03:25 -0800 Subject: [PATCH] formatting --- Ada Radius/Readme.md | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/Ada Radius/Readme.md b/Ada Radius/Readme.md index ebc166f..20fd927 100644 --- a/Ada Radius/Readme.md +++ b/Ada Radius/Readme.md @@ -7,16 +7,20 @@ Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures. avatar_skeleton.xmo, is the viewer file, Character folder, that defines the inworld armature. It has internal errors itself, and the Blender file armature has some compromises to adjust to them. Left-right asymetries and bone head to connected bone tail inconsistencies. * avatar_skeleton_customproperties.blend -the armature above, with the addition of bone custom properties for the "fitted" or volume bones, values also taken from avatar_skeleton.xml, with python language from Blender dev blog. Use for mesh body or clothing attachments rigged to the "fitted" bones + +The armature above, with the addition of bone custom properties for the "fitted" or volume bones, values also taken from avatar_skeleton.xml, with python language from Blender dev blog. Use for mesh body or clothing attachments rigged to the "fitted" bones * male_2016_08_05Rebuilt.blend -armature built from the SLWiki Bento download, repaired with values from avatar_skeleton.xml: can be used for mesh sized to the default male. Though the first two armatures in this list may be more accurate and can be used for male or female. + +Armature built from the SLWiki Bento download, repaired with values from avatar_skeleton.xml: can be used for mesh sized to the default male. Though the first two armatures in this list may be more accurate and can be used for male or female. ### Other Resources SLAvatar.blend + replica of the inworld default avatar mesh, based on SLWiki downloads opensim_armatures.ods + Ada Radius' spreadshheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender. last updated 2020-11-02 Ada Radius