diff --git a/PHYSCube.dae b/Mesh/Physics Models/PhysicsCube.dae similarity index 100% rename from PHYSCube.dae rename to Mesh/Physics Models/PhysicsCube.dae diff --git a/PHYSQuadPlane.dae b/Mesh/Physics Models/PhysicsQuadPlane.dae similarity index 100% rename from PHYSQuadPlane.dae rename to Mesh/Physics Models/PhysicsQuadPlane.dae diff --git a/PHYSTriPlane.dae b/Mesh/Physics Models/PhysicsTriPlane.dae similarity index 100% rename from PHYSTriPlane.dae rename to Mesh/Physics Models/PhysicsTriPlane.dae diff --git a/Mesh/Physics Models/README.md b/Mesh/Physics Models/README.md new file mode 100644 index 0000000..4a8d99a --- /dev/null +++ b/Mesh/Physics Models/README.md @@ -0,0 +1,6 @@ +# Mesh Physics Models + +These reference meshes were created as part of work on the RuthAndRoth Project. + +* PhysicsCube.dae, PhysicsQuadPlane.dae, PhysicsTriPlane.dae - Used for + uploading rigged mesh avatars to have a minimal physics model. (Ada Radius) diff --git a/Mesh/README.md b/Mesh/README.md new file mode 100644 index 0000000..9e2cb51 --- /dev/null +++ b/Mesh/README.md @@ -0,0 +1,8 @@ +# Mesh Reference + +These reference meshes were created as part of work on the RuthAndRoth Project. + +* Physics Models - simple phsyics modes for rigged mesh + +* SystemMaleComparison2005-2016.blend - To explain why pre-2016 clothing + doesn't fit post-2016 male avatars (Ada Radius) diff --git a/SystemMaleComparison2005-2016.blend b/Mesh/SystemMaleComparison2005-2016.blend similarity index 100% rename from SystemMaleComparison2005-2016.blend rename to Mesh/SystemMaleComparison2005-2016.blend diff --git a/README.md b/README.md index 75da869..7596b6c 100644 --- a/README.md +++ b/README.md @@ -20,7 +20,11 @@ Many of these are referenced in the * Second Life avatar meshes: http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/avatar_mesh.zip * Rigging Fitted Mesh skeletons: http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh * Improved Second Life avatar meshes: http://web.archive.org/web/20120711023730/http://abbloch.com/slAvatars_OBJ_Fixed/ - + +* Mesh: created as part of the work on the RuthAndRoth Project + +* Textures: created as part of the work on the RuthAndRoth Project + ## Licenses All of the files included here are licensed CC-BY-3.0 unless othewise stated. The individual directories contain any license files included with the original files that may override this declaration. diff --git a/Textures/README.md b/Textures/README.md new file mode 100644 index 0000000..edd44e8 --- /dev/null +++ b/Textures/README.md @@ -0,0 +1,6 @@ +# Texture Reference + +These reference textures were created as part of the work on the +RuthAndRoth Project. + +* UV - Reference UV maps \ No newline at end of file diff --git a/Textures/UV/README.md b/Textures/UV/README.md new file mode 100644 index 0000000..bb0f769 --- /dev/null +++ b/Textures/UV/README.md @@ -0,0 +1,5 @@ +# UV Textures + +* UVhead.png, UVlower.png, UVupper.png - exported from Blender. Useful as reference when designing UV maps for mesh body attachments (Ada Radius) + +* UVeyeball.png - derived from system eye UV map, exported from Blender. Useful for checking armature eye bone alignment (mEye, mFaceEyeAlt) in Blender and in inworld (Ada Radius) diff --git a/eyeBallTemplate.png b/Textures/UV/UVeyeball.png similarity index 100% rename from eyeBallTemplate.png rename to Textures/UV/UVeyeball.png diff --git a/UVhead.png b/Textures/UV/UVhead.png similarity index 100% rename from UVhead.png rename to Textures/UV/UVhead.png diff --git a/UVlower.png b/Textures/UV/UVlower.png similarity index 100% rename from UVlower.png rename to Textures/UV/UVlower.png diff --git a/UVupper.png b/Textures/UV/UVupper.png similarity index 100% rename from UVupper.png rename to Textures/UV/UVupper.png