From d9dd4cc5cf576cbad475f0810ba90023e6d45675 Mon Sep 17 00:00:00 2001 From: Ai Austin Date: Tue, 3 Nov 2020 19:46:04 +0000 Subject: [PATCH 1/3] Correct an armature .blend file name --- Ada Radius/Readme.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Ada Radius/Readme.md b/Ada Radius/Readme.md index aeee900..907e09e 100644 --- a/Ada Radius/Readme.md +++ b/Ada Radius/Readme.md @@ -3,7 +3,7 @@ Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures. ### Armatures * avatar_skeleton.xml_armature.blend - armature built from the data in avatar_skeleton.xml - use for tinies, giants, non-humans. avatar_skeleton.xml is the viewer file, Character folder, that defines the inworld armature. It has internal errors itself, and the Blender file armature has some compromises to adjust to them. Left-right asymetries and bone head to connected bone tail inconsistencies. -* avatar_skeleton_with_custombonesettings.blend - The avatar_skeleton.xml.blend armature, with the addition of bone custom properties for the "fitted" or volume bones, values also taken from avatar_skeleton.xml, with python language from Blender dev blog. Use for mesh body or clothing attachments rigged to the "fitted" bones +* avatar_skeleton_with_custombonesettings.blend - The avatar_skeleton.xml_armature.blend armature, with the addition of bone custom properties for the "fitted" or volume bones, values also taken from avatar_skeleton.xml, with python language from Blender dev blog. Use for mesh body or clothing attachments rigged to the "fitted" bones * male_2016_08_05.daeRebuilt.blend - Armature built from the SLWiki Bento download, repaired with values from avatar_skeleton.xml: can be used for mesh sized to the default male. Though the first two armatures in this list may be more accurate and can be used for male or female. @@ -13,8 +13,8 @@ Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures. * opensim_armatures.ods - spreadshheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender. -* UVmaps - png files +* UVmaps - PNG images. -* SLAvatarUVMaps.psd +* SLAvatarUVMaps.psd - PhotoShop document if UV Maps. Last updated 2020-11-03 Ada Radius From 060ae13cb302f91c8fb2f966c6faf09f77f64360 Mon Sep 17 00:00:00 2001 From: Ai Austin Date: Tue, 3 Nov 2020 19:47:48 +0000 Subject: [PATCH 2/3] Format only --- Ada Radius/Readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Ada Radius/Readme.md b/Ada Radius/Readme.md index 907e09e..cd9c231 100644 --- a/Ada Radius/Readme.md +++ b/Ada Radius/Readme.md @@ -3,7 +3,7 @@ Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures. ### Armatures * avatar_skeleton.xml_armature.blend - armature built from the data in avatar_skeleton.xml - use for tinies, giants, non-humans. avatar_skeleton.xml is the viewer file, Character folder, that defines the inworld armature. It has internal errors itself, and the Blender file armature has some compromises to adjust to them. Left-right asymetries and bone head to connected bone tail inconsistencies. -* avatar_skeleton_with_custombonesettings.blend - The avatar_skeleton.xml_armature.blend armature, with the addition of bone custom properties for the "fitted" or volume bones, values also taken from avatar_skeleton.xml, with python language from Blender dev blog. Use for mesh body or clothing attachments rigged to the "fitted" bones +* avatar_skeleton_with_custombonesettings.blend - The avatar_skeleton.xml_armature.blend armature, with the addition of bone custom properties for the "fitted" or volume bones, values also taken from avatar_skeleton.xml, with python language from Blender dev blog. Use for mesh body or clothing attachments rigged to the "fitted" bones. * male_2016_08_05.daeRebuilt.blend - Armature built from the SLWiki Bento download, repaired with values from avatar_skeleton.xml: can be used for mesh sized to the default male. Though the first two armatures in this list may be more accurate and can be used for male or female. @@ -15,6 +15,6 @@ Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures. * UVmaps - PNG images. -* SLAvatarUVMaps.psd - PhotoShop document if UV Maps. +* SLAvatarUVMaps.psd - PhotoShop document of UV Maps. Last updated 2020-11-03 Ada Radius From 08b7ec53e5a0ce386ae21d0bde05826bb878df4d Mon Sep 17 00:00:00 2001 From: Ai Austin Date: Tue, 3 Nov 2020 19:48:31 +0000 Subject: [PATCH 3/3] Typo --- Ada Radius/Readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ada Radius/Readme.md b/Ada Radius/Readme.md index cd9c231..6c6b3cc 100644 --- a/Ada Radius/Readme.md +++ b/Ada Radius/Readme.md @@ -11,7 +11,7 @@ Please see Export_ImportRiggedMeshBlender.md for notes on using these armatures. * SLAvatar.blend - replica of the inworld default avatar mesh, based on SLWiki downloads. -* opensim_armatures.ods - spreadshheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender. +* opensim_armatures.ods - spreadsheet analysis of avatar_skeleton.xml, which is found in the viewer Character folder. Cross-referenced to SLWiki information (some of which is wrong), calculations converting the Maya values to Blender, and notes on exporting from Blender. * UVmaps - PNG images.