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Mike Higgins aka Kayaker Magic converted the Character file llm (Linden Lab Mesh) files to text format and also to dae format. I used the text format in a spreadsheet to calculate vertex bone weights in the Blender replica. I used the dae files, along with values from avatar_lad.xml, to create the shape keys in Blender, replicating the Appearance slider mesh morphs.
34 lines
2.3 KiB
Plaintext
34 lines
2.3 KiB
Plaintext
dump llm file: avatar_skirt_4.llm
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HEADER: Linden Binary Mesh 1.0
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This is an LOD file
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Has weights: 1
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Has Detail Tex Coords: 0
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Position: 0.000000 9.000000 0.000000
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Rotation: 0.000000 0.000000 0.000000
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Rotation Order: 0
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Scale: 1.000000 1.000000 1.000000
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0000003f:Number of Triangles: 118
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00000041:
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( 82, 81, 83) ( 77, 83, 87) ( 87, 83, 81) ( 81, 80, 87) ( 7, 6, 26) ( 57, 26, 6)
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( 57, 64, 26) ( 57, 58, 64) ( 75, 64, 58) ( 74, 75, 58) ( 77, 75, 74) ( 75, 77, 79)
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( 79, 77, 87) ( 87, 49, 79) ( 80, 49, 87) ( 52, 49, 80) ( 56, 49, 52) ( 56, 54, 49)
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( 49, 54, 55) ( 49, 55, 46) ( 47, 49, 46) ( 42, 47, 46) ( 47, 79, 49) ( 47, 42, 79)
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( 42, 75, 79) ( 42, 64, 75) ( 32, 64, 42) ( 32, 26, 64) ( 26, 32, 31) ( 26, 31, 7)
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( 27, 7, 31) ( 27, 8, 7) ( 7, 8, 6) ( 25, 6, 8) ( 9, 6, 25) ( 9, 25, 24)
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( 24, 23, 9) ( 0, 9, 23) ( 23, 3, 0) ( 1, 0, 3) ( 1, 3, 59) ( 46, 41, 42)
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( 41, 32, 42) ( 32, 41, 31) ( 41, 36, 31) ( 36, 34, 31) ( 31, 34, 27) ( 16, 21, 8)
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( 8, 21, 25) ( 3, 23, 22) ( 3, 22, 14) ( 59, 63, 1) ( 67, 63, 59) ( 63, 67, 65)
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( 74, 63, 65) ( 63, 74, 58) ( 63, 58, 1) ( 1, 58, 0) ( 58, 57, 0) ( 6, 0, 57)
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( 0, 6, 9) ( 29, 12, 10) ( 13, 29, 10) ( 39, 45, 38) ( 33, 39, 38) ( 33, 38, 40)
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( 35, 33, 40) ( 40, 28, 35) ( 29, 28, 40) ( 5, 28, 29) ( 29, 13, 5) ( 11, 5, 13)
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( 38, 43, 40) ( 44, 43, 38) ( 45, 44, 38) ( 51, 44, 45) ( 48, 51, 45) ( 53, 51, 48)
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( 30, 37, 2) ( 62, 2, 37) ( 71, 62, 37) ( 71, 37, 69) ( 43, 69, 37) ( 69, 43, 76)
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( 76, 43, 44) ( 44, 86, 76) ( 51, 86, 44) ( 51, 50, 86) ( 50, 85, 86) ( 84, 88, 86)
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( 88, 78, 86) ( 86, 78, 76) ( 78, 73, 76) ( 76, 73, 69) ( 73, 70, 69) ( 70, 71, 69)
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( 70, 61, 71) ( 61, 62, 71) ( 61, 18, 62) ( 2, 62, 18) ( 18, 15, 2) ( 12, 2, 15)
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( 2, 12, 30) ( 29, 30, 12) ( 29, 37, 30) ( 37, 29, 40) ( 43, 37, 40) ( 19, 17, 61)
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( 61, 17, 18) ( 72, 73, 78) ( 66, 73, 72) ( 70, 73, 66) ( 68, 70, 66) ( 70, 68, 60)
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( 60, 61, 70) ( 4, 61, 60) ( 61, 4, 19) ( 20, 19, 4)
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I think I'm done...
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