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Mike Higgins aka Kayaker Magic converted the Character file llm (Linden Lab Mesh) files to text format and also to dae format. I used the text format in a spreadsheet to calculate vertex bone weights in the Blender replica. I used the dae files, along with values from avatar_lad.xml, to create the shape keys in Blender, replicating the Appearance slider mesh morphs.
31 KiB
31 KiB