Files
Claw3D/docs/office_sys/multi-floor-runtime-architecture.md
T
GordoCursor AgentLuke The DevElias PfefferClaude Sonnet 4.6copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>Greg Clarkiamlukethedev
4e552967d9 [PRIORITY][FEAT] merge runtime profiles, office systems, doctor, and vera lane convergence (#109)
* fix: include kanbanImmersive in immersiveOverlayActive calculation

When Kanban board is open, HUD elements (camera preset buttons, edit toolbar, overlays) should be suppressed. The kanbanImmersive flag was defined but not included in the immersiveOverlayActive condition, causing HUD elements to remain visible.

This fix adds kanbanImmersive to the immersiveOverlayActive calculation so HUD elements are properly hidden when the Kanban board is open.

Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>

* Fix: Hide mini status bar when Kanban immersive overlay is open

Wraps the bottom-left mini status bar (showing agent stats, vibe score, and
control hints) with !immersiveOverlayActive check to match the behavior of
other HUD elements like camera controls and toolbar.

This ensures the status bar is properly hidden when the Kanban board or any
other immersive overlay is active, maintaining a clean immersive experience.

Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>

* chore: drop unrelated package-lock line from branch

Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>

* universal-backend-plan

* backend-neutral runtime seam

* package.json update

* feat: add Hermes gateway adapter as alternative to OpenClaw

Adds a WebSocket adapter that lets Claw3D connect to a Hermes AI agent
runtime without any changes to the frontend. The adapter implements the
full Claw3D gateway protocol and bridges it to the Hermes HTTP API.

Changes:
- server/hermes-gateway-adapter.js: WebSocket bridge implementing the
  Claw3D gateway protocol against the Hermes HTTP API. Supports all
  core methods (agents, sessions, chat streaming, cron, config, files,
  approvals) and multi-agent orchestration via spawn_agent/delegate_task
  tools. Persists conversation history to ~/.hermes/clawd3d-history.json.
- scripts/clawd3d-start.sh: All-in-one startup script that launches
  Hermes, the adapter, and the Next.js dev server with auto port
  conflict resolution. Alias as `claw3d` for convenience.
- src/features/office/hooks/useCronAgents.ts: Hook that polls the
  gateway for cron-scheduled agents and surfaces them in the 3D office.
- package.json: adds `hermes-adapter` npm script
- .env.example: documents Hermes config vars
- docs/hermes-gateway.md: setup guide and protocol reference

Usage:
  npm run hermes-adapter   # start adapter (connect to http://localhost:8642)
  npm run dev              # start Claw3D, point browser at localhost:3000
  # or: bash scripts/clawd3d-start.sh  (starts everything automatically)

Both OpenClaw and Hermes are supported simultaneously — the gateway URL
in NEXT_PUBLIC_GATEWAY_URL determines which backend Claw3D connects to.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat: add read_agent_context tool for cross-agent coordination

Agents can now read each other's conversation history via the
read_agent_context tool, enabling the orchestrator to check what
a sub-agent has done before re-delegating work.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* feat: wire Hermes office UX and role-aware runtime updates

* feature update - demomode & hermes adapter

* fix lint blockers

* lintfix #2

* fix: stabilize retro office camera preset callbacks

* Initial plan

* fix: stabilize retro office overview preset hooks

Agent-Logs-Url: https://github.com/gsknnft/Claw3D/sessions/9cc71555-591e-44cf-aec4-25affbdcb405

Co-authored-by: gsknnft <123185582+gsknnft@users.noreply.github.com>

* feat: add truthful backend selection, Hermes adapter hardening, and demo gateway mode

* fix: address bugbot review and finalize backend selection

* fixed - onboarding and hermes calls

* office systems roadmap

* feat specs in docs

* specs ready

* feat: continue custom runtime seam and gateway alignment

* custom lane wired

* feat: add custom runtime provider path and office runtime alignment

* office_sys prep

* tighten multi-floor runtime spec

* multi-floor v1 implementation

* moved floor nav

* runtime architecture specs

* claw3doctor specs

* feat: add first pass claw3doctor diagnostics

* docs: align roadmap with runtime profiles and office systems priorities

* feat: expand claw3doctor provider diagnostics and json output

* feat: improve claw3doctor formatting and multi-runtime diagnostics

* feat: formalize runtime profile resolution

* feat: expand claw3doctor profile health diagnostics

* feat: polish claw3doctor output and tunnel remediation

* feat: add claw3doctor profile scoping and failure classification

* docs: define claw3doctor v1 boundary and v2 backlog

* test: fix stale claw3doctor branch expectations

* test: fix stale expectations on claw3doctor branch

* fix(claw3doctor): scope provider-specific checks to --profile / --all-profiles flags

PR #101 finding:
- Medium: --profile <adapter> and --all-profiles only scoped the profile health
  probe loop; OpenClaw/Hermes/Demo/Custom check blocks still ran based on the
  selected adapter type in runtimeContext, making CLI output misleading.

Fix: introduce adapterInScope(adapterType, defaultBehavior) helper in main().
  - --profile <adapter>  -> only that adapter's checks run
  - --all-profiles       -> all adapter checks run
  - no flag              -> falls back to existing shouldRun* predicate (unchanged)

Also:
- Export parseDoctorArgs from claw3doctor-core.mjs (removed duplicate in script)
- Add test suites: parseDoctorArgs flag parsing (6 cases) and
  adapterInScope scoping semantics (4 cases) — 10 new tests, all green

* fix(office): persist per-floor selectedAgentId on focusLocalAgent + wire officeFloors runtime state

PR #96 findings:
- Medium #1: focusLocalAgent now writes selectedAgentId back to floorRosterCache
  so handleSelectFloor restores the agent the user last picked on each floor
  rather than snapping back to the hydration-time suggestion.
- Medium #2: Add useEffect that calls settingsCoordinator.schedulePatch with
  officeFloors[activeFloorId] patch on every status/gatewayUrl change, writing
  status, gatewayUrl, lastKnownGoodAt, lastErrorCode, and lastErrorMessage so
  the persisted floor runtime state actually tracks live connection transitions.

* fix unkept changes

* fix audit findings - cross-floor misattribution & officefloors silent drops

* pushed changes

* multi-agentic runtime & chat bubble fix

* partial parity with office-sys-next

* claw3doctor parity

* partial parity with v_lane

* merged feat/office-systems-next -> merge_sys

* parity across PR branches

* rm *.orig postmerge

* full parity across unmerged PRs & main

* fix lukes findings

* fix findings - bigger chatbox

* real local upload path

* fixed file upload, MIME integgration

* minor fix

* fix lukess findings

* deleted *.orig

* three bugs fixed - gatewayclient, coord, claw3doctor

* address findings

* fix lukes findings

* fix findings #2

* fix: ignore temporary skill-agent names during identity recovery

* fix: preserve stable identity names during temp-name recovery

* fix(gateway): correct disconnect race and token-blanking on adapter switch

- disconnect() now checks actual connection status rather than selectedAdapterType,
  which may already reflect the target adapter when the effect fires. Prevents stale
  WebSocket clients from persisting after switching to local/claw3d/custom backends.
- setSelectedAdapterType() falls back to loadedGatewaySettings.current.profiles token
  when the in-memory adapterProfiles entry has an empty token (sanitized API form).
  Prevents saved tokens from being cleared when switching between backends.

Closes Luke findings: High (stale gateway on floor switch), Medium (token blanking).

Authored-By: GSKNNFT

* feat(gateway): loopback bypass, control-ui remap, operator.read scope, 75ms connect

Cherry-picked clean additions from pr/gsknnft-2 (fix/reduce-gateway-connect-delay):

- proxy-url.ts: resolveStudioProxyGatewayUrl() now accepts optional upstreamGatewayUrl;
  loopback hosts (localhost/127.0.0.1/::1) bypass the Studio proxy and connect directly
- gateway-proxy.js: remap unauthenticated openclaw-control-ui connections to webchat-ui
  client ID so OpenClaw doesn't reject them as unknown clients
- GatewayBrowserClient.ts + nodeGatewayClient.ts: add operator.read scope to both
  browser and Node gateway clients for expanded access control
- GatewayBrowserClient.ts: reduce socket open→connect delay from 750ms to 75ms

GatewayClient.ts rewrites from that PR were intentionally excluded — they would
regress our disconnect-race fix, token-blanking fix, broken-regex fix, local/claw3d
adapter support, adapterProfiles type export, and private envelope path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(floor-nav): show only available floors per active adapter; block hang on unconfigured runtime

- floors.ts: add paperclip to FloorProvider; add listAvailableFloorsForAdapter() —
  lobby always visible, runtime floors only shown when their provider matches the
  active adapter, so demo-only users only see Lobby
- OfficeFloorNav: accept activeAdapterType prop, filter floor list via
  listAvailableFloorsForAdapter(); fall back displayActiveFloorId to lobby if current
  floor is no longer in the available set
- OfficeScreen: pass selectedAdapterType to OfficeFloorNav; add guard in
  handleSelectFloor — bail back to lobby immediately when a runtime floor has no
  gateway URL configured, preventing the connect-hang limbo state

Authored-By: GSKNNFT

* hardening: drop unsafe-eval in production CSP; add TRUSTED_PROXY IP resolution

next.config.ts:
- unsafe-eval removed from production script-src (Next.js dev/HMR needs it, but
  production build does not; React and Three.js make no use of eval)
- connect-src intentionally kept broad with note: gateway URLs are user-configured
  at runtime, cannot be enumerated at build time

server/access-gate.js:
- Add resolveClientIp() helper: when TRUSTED_PROXY=1 env var is set, prefer the
  first value of X-Forwarded-For for rate-limiter keying (correct behavior behind
  nginx/Caddy/Vercel edge). Without the flag, remoteAddress is used (safe default
  for direct exposure — prevents X-Forwarded-For spoofing by untrusted clients).

Authored-By: GSKNNFT

* fix(security): remove upstream tokens from browser API; propagate abort to custom runtime

HIGH — /api/studio: strip gatewayPrivate and localGatewayDefaultsPrivate from GET and
PUT responses. Upstream tokens must not cross the browser API boundary. The Studio
proxy (server/gateway-proxy.js) already injects the server-side token into connect
frames when the browser sends an empty token, so the browser never needed raw tokens.
GatewayClient.ts and OfficeScreen.tsx updated to work from sanitized public settings only.

MEDIUM — /api/runtime/custom route: pass request.signal to the upstream fetch() call.
Client abort (e.g. hitting Stop) now cancels the upstream runtime request instead of
leaving it running after the browser fetch resolves.

Authored By: GSKNNFT

* fix(security): preserve stored token through empty-token UI state; handle non-JSON health responses

GatewayClient.ts — autosave effects no longer overwrite persisted gateway tokens with
empty strings. When the in-memory token is empty (proxy handles auth server-side),
the patch omits the token field (undefined) so mergeGatewaySettings/mergeGatewayProfiles
treats it as "leave unchanged". adapterProfiles updater also preserves the existing
stored token when the new token is empty, preventing floor-switch from erasing tokens.

runtime/custom/http.ts — requestCustomRuntime() checks the response Content-Type before
calling response.json(). Non-JSON responses (e.g. plain-text /health "OK") are returned
as-is instead of throwing a JSON parse error, making the custom/local/claw3d health
probe path reliable for runtimes that return plain text.

Authored By: GSKNNFT

* fix(bug): avoid overwriting stored tokens with an empty UI value

GatewayClient.ts:944 → token: "" || undefined = undefined → omitted from patch
mergeGatewayConnectionState: patch.token === undefined → patchedToken = undefined → nextToken = undefined || current?.token ?? "" = "abc123" ✓

scenarionn- user explicitly clears token (empty string patch):

mergeGatewayConnectionState: patchedToken = "" → nextToken = "" || current?.token ?? "" = falls back to existing stored token

Authored By: GSKNNFT

* fix ongoing findings issue

* test: update gateway connection persistence expectations

Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>

* fix: tighten ts.net hostname matching in doctor

Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>

* chore(release): prepare v0.1.4

Pin in-repo app version to 0.1.4 to match the planned GitHub release
tag, and document the convergence release in CHANGELOG.md with verified
0.1.3 and 0.1.4 entries covering runtime profiles, multi-floor offices,
remote messaging/handoffs, file uploads, security hardening, and the
claw3doctor diagnostics CLI.

Made-with: Cursor

---------

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
Co-authored-by: Luke The Dev <iamlukethedev@users.noreply.github.com>
Co-authored-by: Elias Pfeffer <eliaspfeffer@gmail.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Greg Clark <greg.clark@gmail.com>
Co-authored-by: iamlukethedev <lucas.guilherme@smartwayslfl.com>
2026-04-23 18:29:20 -05:00

16 KiB
Raw Blame History

Multi-Floor Runtime Architecture

Architecture note for evolving Claw3D from single-runtime switching into one persistent building with multiple runtime-backed floors.

Goal

Claw3D should move from:

  • one selected runtime at a time

to:

  • one building shell
  • multiple floors
  • one runtime binding per floor
  • one or more floors active in the same session
  • persistent roster/state per floor
  • controlled cross-floor interaction

This is the bridge from the merged runtime seam work into Office Systems.

Product Model

The user should think in places, not provider toggles.

Examples:

  • Lobby
    • onboarding, demo, reception, visitor flow
  • OpenClaw Floor
    • default upstream team
  • Hermes Floor
    • supervisor / orchestration team
  • Custom Floor
    • downstream/orchestrator/runtime experiments
  • Training Floor
    • classrooms, auditorium, distillation labs, evals, coaching, simulations
  • Trader's Floor
    • event streams, signals, analyst desks, execution pits
  • Outside / Campus
    • stadium, events, unlockables, public scenes

Additional future departments:

  • War Room
    • incident response, debugging, approvals, ops escalation
  • R&D Lab
    • prompt experiments, model comparisons, benchmarks
  • Legal / Compliance
    • permissions, policies, audit trails
  • Studio / Broadcast Room
    • demos, presentations, voice/video outputs
  • Watercooler / Commons
    • intentional cross-agent cross-talk space

Core Principles

  • One runtime per floor.
  • One shared building shell above all floors.
  • Floor state is persistent and local to that floor.
  • Building systems are shared and runtime-neutral.
  • Cross-floor coordination is explicit, not accidental.
  • The gateway/runtime remains the source of truth for runtime-owned data.
  • Floor switching owns the connection lifecycle for that floor.

Why Floors

Floors solve several problems at once:

  • they preserve backend neutrality
  • they prevent multi-runtime support from flattening into one undifferentiated roster
  • they make agent origin legible to the user
  • they let Office Systems map naturally onto place
  • they create a clean future path for cross-runtime coordination

Instead of "choose one provider", the user can think:

  • OpenClaw is downstairs
  • Hermes is on the first floor
  • Custom is upstairs
  • Demo starts in the lobby

Building Layers

1. Building Shell

Persistent across the whole app:

  • top-level navigation
  • player identity
  • building map / floor switcher
  • building-wide settings
  • shared event feed
  • shared progression/unlocks
  • common Office Systems surfaces

This layer should not depend on one runtime being selected.

2. Floor Runtime Surface

Owned per floor:

  • provider binding
  • runtime profile and connection settings
  • connection status and error state
  • hydrated roster for that floor
  • floor-local room state
  • floor signage / presentation metadata

3. Shared Building Systems

Runtime-neutral systems that can reference one or many floors:

  • bulletin board
  • whiteboard
  • meeting rooms
  • QA systems
  • approvals
  • shared announcements
  • watercooler / commons

4. Cross-Floor Coordination

Later-phase systems:

  • cross-floor messaging
  • supervisor handoff chains
  • dispatch boards
  • agent encounter rules
  • multi-floor meetings

Runtime Rules

Each floor has exactly one runtime binding at a time.

Examples:

  • openclaw-ground
    • provider: openclaw
  • hermes-first
    • provider: hermes
  • custom-second
    • provider: custom
  • demo-lobby
    • provider: demo

A floor can be:

  • configured but disconnected
  • connecting
  • connected
  • errored

Multiple floors may be loaded in the same session, but they should not share runtime connection state.

When the user switches to another runtime-backed floor:

  • the shell should keep the building mounted
  • the current runtime should disconnect if the target floor uses a different transport
  • the next floor should connect using that floor's saved runtime profile
  • the floor label should not get ahead of the actual runtime handoff
  • reconnect churn should collapse into one transition state instead of flashing through multiple disconnected/connecting states

State Ownership

Runtime-owned

Still owned by the runtime/gateway:

  • agent records
  • sessions
  • approvals
  • runtime files
  • runtime event streams

Studio-owned

Local Claw3D state should own:

  • floor registry
  • active floor
  • saved runtime profile per floor
  • last-known-good profile per floor
  • floor-local presentation preferences
  • building-level Office Systems state

This follows the existing architecture boundary in ARCHITECTURE.md: Claw3D should not become the system of record for runtime agent state.

Floor Registry

The first concrete implementation step should be a floor registry.

Required fields:

  • floor id
  • label
  • provider
  • zone / level kind
  • connection profile key
  • whether the floor is enabled

Suggested shape:

type FloorProvider = "openclaw" | "hermes" | "custom" | "demo";

type FloorId =
  | "lobby"
  | "openclaw-ground"
  | "hermes-first"
  | "custom-second"
  | "training"
  | "traders-floor"
  | "campus";

type FloorDefinition = {
  id: FloorId;
  label: string;
  provider: FloorProvider;
  kind: "core" | "support" | "simulation" | "outside";
  enabled: boolean;
  runtimeProfileId: string | null;
};

Persistent Per-Floor Runtime State

This should be the first real implementation slice after the doc.

Each floor needs persistent local state for:

  • selected runtime profile
  • last-known-good connection profile
  • connection status
  • recent connect error
  • last successful roster snapshot metadata

Suggested shape:

type FloorRuntimeState = {
  floorId: FloorId;
  provider: FloorProvider;
  runtimeProfileId: string | null;
  gatewayUrl: string | null;
  status: "disconnected" | "connecting" | "connected" | "error";
  lastKnownGoodAt: number | null;
  lastErrorCode: string | null;
  lastErrorMessage: string | null;
};

Important rule:

  • floor-local runtime state should not be overwritten by switching to another floor
  • switching floors should not leave the previous runtime active under the next floor's label

PR Breakdown

Office Systems should ship as a sequence of narrow PRs, not one long-running mega branch.

Recommended slices:

  1. office: add floor registry and canonical floor definitions

    • floor ids
    • provider/kind definitions
    • registry helpers
  2. office: persist per-floor runtime state

    • floor-local runtime profile binding
    • connection status
    • recent error
    • last-known-good metadata
  3. office: add per-floor roster hydration

    • one roster cache per floor
    • runtime-neutral hydration entry points
  4. office: add building shell floor switcher

    • active floor selection
    • shell navigation
    • floor-local presentation handoff
  5. office: add cross-floor messaging primitives

    • explicit inter-floor message model
    • supervisor handoff
    • shared commons channels
  6. office: add higher-level Office Systems features

    • training
    • trader's floor
    • war room
    • bulletin/meeting systems
  7. office: integrate campus and specialized environments

    • stadium / outside campus
    • specialized booths and labs

Current Implementation Status

Implemented in the current Office Systems foundation slice:

  • 1. floor registry and canonical floor definitions
    • canonical floor ids
    • provider/kind definitions
    • enabled-floor helpers
  • 2. persistent per-floor runtime state
    • persisted floor-local runtime profile binding
    • connection status
    • recent error state
    • last-known-good metadata
  • 3. per-floor roster hydration
    • one roster cache per floor
    • runtime-neutral hydration/state builders
    • preserved runtime/identity/session display-name provenance
  • 4. building shell floor switcher
    • persisted activeFloorId
    • enabled-floor switching helpers
    • shell-level floor picker in OfficeScreen
    • floor-local roster status surfaced in the shell

Explicitly deferred from this slice:

  • cross-floor messaging
  • supervisor handoff chains
  • shared commons/watercooler traffic
  • specialized floor systems like Training, Trader's Floor, and Campus gameplay

Reason for deferral:

  • cross-agent messaging primitives should be tightened first
  • then cross-floor messaging can build on a cleaner interaction model

Multi-Provider Roster Loading

Today Claw3D mostly thinks in one active roster.

The next model should be:

  • one roster per floor
  • one hydration pipeline per floor
  • one selected active floor in the UI

Suggested shape:

type FloorRosterEntry = {
  id: string;
  displayName: string;
  runtimeName: string | null;
  identityName: string | null;
  sessionDisplayName: string | null;
  role?: string | null;
  status: "idle" | "running" | "error";
};

type FloorRosterState = {
  floorId: FloorId;
  loadedAt: number | null;
  entries: FloorRosterEntry[];
};

This matches recent runtime work:

  • preserve useful runtime and identity metadata
  • do not throw away runtimeName, identityName, or sessionDisplayName

Building Shell vs Floor Scene

The office should split into:

Building shell

  • navigation
  • floor switcher
  • global overlays
  • building systems surfaces

Floor scene

  • runtime-backed roster
  • room layout for that floor
  • floor-local devices and props
  • floor-local agent simulation

That prevents reconnecting or swapping floors from feeling like the whole app is remounting.

Cross-Floor Messaging Model

Cross-floor coordination should be explicit.

Do not infer it from raw runtime adjacency.

Recommended primitives:

  • handoff board
  • floor inbox
  • supervisor dispatch
  • meeting invite
  • commons encounter

Minimal event shape:

type CrossFloorMessage = {
  id: string;
  fromFloorId: FloorId;
  fromAgentId: string;
  toFloorId: FloorId;
  toAgentId: string | null;
  kind: "handoff" | "request" | "broadcast" | "meeting-invite";
  subject: string;
  body: string;
  createdAt: number;
};

Important rule:

  • cross-floor messaging is a building system
  • it should not require editing runtime config files directly

Office Systems Fit

This architecture is meant to support the Office Systems roadmap, not compete with it.

Good examples:

  • Lobby
    • onboarding, demo, reception
  • Training Floor
    • classrooms, evals, replay, distillation
  • Trader's Floor
    • feeds, signals, alerts, analyst desks
  • Outside / Campus
    • stadium and event spaces

The pending stadium PR #88 should be treated as a future Outside / Campus scene, not as a blocker for the core floor/runtime model.

Progression / Unlocks

Possible progression model:

  • first login
    • lobby only
  • after first runtime setup
    • OpenClaw floor
  • after multi-runtime setup
    • Hermes floor
  • after usage thresholds
    • Training floor
  • later milestones
    • Trader's floor
    • Campus / stadium

Possible unlock outputs:

  • floor access
  • room access
  • signage themes
  • team/floor colors
  • props and trophies
  1. Finalize multi-floor architecture doc
  2. Add floor registry model
  3. Add persistent per-floor runtime state
  4. Add multi-provider roster loading
  5. Add building shell + floor switcher
  6. Add cross-floor messaging primitives
  7. Build Office Systems on top

This keeps floors foundational, and avoids building bulletin boards / meetings / QA on top of a single-runtime assumption that will just need to be broken later.

Concrete Delivery Plan

Phase 1: Floor Registry

Deliverables:

  • define canonical FloorId and FloorProvider types
  • add a floor definition registry in Studio-owned state
  • mark which floors are enabled, core, support, simulation, or outside
  • add runtime profile linkage per floor

Acceptance criteria:

  • Claw3D can enumerate all known floors without connecting to any runtime
  • floor definitions are runtime-neutral and local-state only
  • the building shell can reference floor labels and kinds without depending on roster data

Phase 2: Persistent Per-Floor Runtime State

Deliverables:

  • store connection/runtime profile state per floor
  • persist lastKnownGood per floor
  • persist per-floor gateway URL/token profile linkage
  • preserve connection errors per floor instead of one global connection slot

Acceptance criteria:

  • switching floors does not wipe another floors runtime state
  • reconnecting one floor does not reset another floor
  • Claw3D can show disconnected/configured/connected/errored state per floor
  • moving from one runtime floor to another reconnects against the target runtime before the floor is treated as live

Phase 3: Per-Floor Roster Hydration

Deliverables:

  • hydrate one roster per floor
  • preserve runtimeName, identityName, and sessionDisplayName in roster entries
  • cache roster load metadata per floor
  • add floor-local selected agent state

Acceptance criteria:

  • multiple floors can have rosters loaded in the same session
  • roster entries remain associated with their owning floor
  • the UI can distinguish local-floor vs other-floor agent origin cleanly

Phase 4: Building Shell + Floor Switcher

Deliverables:

  • add building map / floor switcher UI
  • keep shell mounted while changing floors
  • render active floor scene without remounting global app state
  • make lobby and campus valid destinations even before all rooms are implemented

Acceptance criteria:

  • floor switching is UI-stateful, not route-destructive
  • the shell remains stable while floor scenes swap
  • disconnected floors remain visible as places, not absent data
  • runtime-backed floors enter through a transition/arrival flow, not by silently reusing the previous floor's live runtime

Phase 5: Cross-Floor Coordination Primitives

Deliverables:

  • define handoff board / floor inbox / supervisor dispatch primitives
  • add message/event records with source floor and target floor
  • support explicit cross-floor meeting invites or requests

Acceptance criteria:

  • cross-floor actions are visible building events
  • routing is explicit, not inferred from hidden runtime config
  • Hermes supervising OpenClaw can be modeled as a building behavior

Phase 6: Office Systems on Top

Deliverables:

  • lobby onboarding
  • training rooms
  • trader floor / specialized rooms
  • QA / meetings / bulletin systems
  • outside campus and stadium integration

Acceptance criteria:

  • Office Systems are built against the building/floor model
  • room features do not assume single-runtime global state
  • specialized rooms remain optional extensions, not core architecture blockers

Immediate Implementation Checklist

Floor Registry Slice

  • add FloorId, FloorProvider, and FloorDefinition types
  • create a canonical floor registry module
  • include at least:
    • lobby
    • openclaw-ground
    • hermes-first
    • custom-second
    • training
    • traders-floor
    • campus
  • decide where floor registry state lives inside Studio settings/local state

Per-Floor Runtime State Slice

  • define FloorRuntimeState
  • store runtime profile key per floor
  • store connection status per floor
  • store last-known-good timestamp per floor
  • store last error code/message per floor

Roster Slice

  • define FloorRosterEntry
  • define FloorRosterState
  • preserve runtime/identity/session naming metadata
  • keep floor-local selected agent state

UI Shell Slice

  • add a floor switcher stub in the building shell
  • keep current office scene as one floor implementation first
  • do not attempt full cross-floor scene rendering in the first pass

Reference Branches

Use these as references, not merge targets for the foundational slice:

  • upstream/soccer-stadium-outside-office
    • reference for Outside / Campus
    • useful for environment/scene ideas
  • upstream/feature/crypto-booth
    • reference for specialized room/department patterns
    • useful later for Trader's Floor or a market/crypto room

The foundational multi-floor work should still be built from current upstream/main, not from either feature branch.

Immediate Non-Goals

Not for the first slice:

  • full cross-floor conversation simulation
  • automatic agent movement across floors
  • deep unlock/economy system
  • multi-user tenancy
  • replacing the runtime as system of record

Summary

Claw3D should evolve into:

  • one building shell
  • multiple runtime-backed floors
  • one roster per floor
  • persistent floor-local state
  • shared building-native Office Systems

That gives the project a clean path from merged runtime support into real Office Systems without collapsing everything back into one flat provider toggle.